X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=e42d5370f7c73fb0b4170e001fe3a45b4d48cd72;hb=34dc736661e297f75d604335a7d85ea34d14c55d;hp=a652a6d49142cbef731f737d5eb45e17245b694d;hpb=d2185c2bcdba9fc69846c99a2d01ef037ce2266f;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index a652a6d4..e42d5370 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,36 +1,333 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# src/Makefile +# ============================================================================= -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +.EXPORT_ALL_VARIABLES: -PROGNAME = rocksndiamonds -SRC_DIR = src +ifndef PLATFORM # unknown platform -- default to Unix +PLATFORM = unix +endif -MAKE = make +AR = ar +RANLIB = ranlib +ETAGS = etags RM = rm -f -MAKE_CMD = $(MAKE) -C $(SRC_DIR) +CONVERT = convert +WINDRES = windres +CONVERT_ICON_ARGS = -transparent black -background transparent -all: $(PROGNAME) +PROGBASE = rocksndiamonds +PROGNAME = ../$(PROGBASE) -$(PROGNAME): - $(MAKE_CMD) +EDITION ?= default -clean: - $(MAKE_CMD) clean + +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- + +ifeq ($(PLATFORM),macosx) # compiling on Mac OS X +EXTRA_LDFLAGS = -lstdc++ +override PLATFORM = unix +endif + +ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic) +PROFILING_FLAGS = -pg +endif + +ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -lshfolder -lwsock32 +endif + + +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- + +ifndef TARGET # auto-detect compiling for SDL2 + SDL_VERSION := $(shell sdl2-config --version 2> /dev/null) + ifdef SDL_VERSION + TARGET = sdl2 + else + $(error SDL2 library not found) + endif +endif + +# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) + +ifeq ($(TARGET),sdl) # compiling for SDL target + $(error SDL library version 1.2 not supported anymore) +endif + +ifeq ($(TARGET),sdl2) # compiling for SDL2 target +SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs) +endif + + +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- + +ifdef RO_GAME_DIR # path to read-only game data specified +CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +endif + +ifdef RW_GAME_DIR # path to writable game data specified +CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +endif + +CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK) + +DEBUG = -DDEBUG -g + +# PROFILING = $(PROFILING_FLAGS) + +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 + +ifdef BUILD_DIST # distribution build +SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ + sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") +OPTIONS = -O3 -Wall +endif + +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz + + +SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ + conf_mus.c \ + conf_hlp.c \ + init.c \ + config.c \ + events.c \ + tools.c \ + screens.c \ + game.c \ + editor.c \ + files.c \ + tape.c \ + anim.c \ + network.c \ + netserv.c + +OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ + conf_mus.o \ + conf_hlp.o \ + init.o \ + config.o \ + events.o \ + tools.o \ + screens.o \ + game.o \ + editor.o \ + files.o \ + tape.o \ + anim.o \ + network.o \ + netserv.o + +CNFS = conf_gfx.h \ + conf_snd.h \ + conf_mus.h \ + conf_chr.c \ + conf_chr.h \ + conf_cus.c \ + conf_cus.h \ + conf_grp.c \ + conf_grp.h \ + conf_e2g.c \ + conf_esg.c \ + conf_e2s.c \ + conf_fnt.c \ + conf_g2s.c \ + conf_g2m.c \ + conf_var.c \ + conf_act.c + +CNFS_CMD = ../build-scripts/create_element_defs.pl + +TIMESTAMP_FILE = conftime.h +TIMESTAMP_FORMAT = %Y-%m-%d %H:%M + +# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date +SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s) + +# get source date string from either GNU / Linux or BSD / Mac OS X style "date" +SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)") + +LIBGAME_DIR = libgame +LIBGAME = $(LIBGAME_DIR)/libgame.a + +GAME_EM_DIR = game_em +GAME_EM = $(GAME_EM_DIR)/game_em.a + +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +GAME_MM_DIR = game_mm +GAME_MM = $(GAME_MM_DIR)/game_mm.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM) +AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h + +ICONBASE = windows_icon +ICON_BASEPATH = ../Special/Icons/windows_icons + +ifeq ($(PLATFORM),cross-win32) +ICON_PATH = $(ICON_BASEPATH)/$(EDITION) +ICON = $(ICONBASE).o +endif + +GRAPHICS_DIR = ../graphics + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + +all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir + +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) +ifdef BUILD_DIST + strip $(PROGNAME) +endif + +libgame_dir: + @$(MAKE) -C $(LIBGAME_DIR) +$(LIBGAME): + @$(MAKE) -C $(LIBGAME_DIR) + +game_em_dir: + @$(MAKE) -C $(GAME_EM_DIR) +$(GAME_EM): + @$(MAKE) -C $(GAME_EM_DIR) + +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) + +game_mm_dir: + @$(MAKE) -C $(GAME_MM_DIR) +$(GAME_MM): + @$(MAKE) -C $(GAME_MM_DIR) + +auto-conf: + @for i in $(CNFS); do \ + echo "$(CNFS_CMD) $$i > $$i"; \ + $(CNFS_CMD) $$i > $$i; \ + done + +auto-conf-clean: + @for i in $(CNFS); do \ + echo "$(RM) $$i"; \ + $(RM) $$i; \ + done + +conf_gfx.h: conf_gfx.c $(CNFS_CMD) + @$(MAKE) auto-conf + +conf_snd.h: conf_snd.c $(CNFS_CMD) + @$(MAKE) auto-conf + +conf_mus.h: conf_mus.c $(CNFS_CMD) + @$(MAKE) auto-conf + +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \ + > $(TIMESTAMP_FILE) + +$(ICON): +# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico + $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) + +.c.o: + $(CC) $(PROFILING) $(CFLAGS) -c $*.c + +graphics_dir: + @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true + +clean-obj: + $(MAKE) -C $(LIBGAME_DIR) clean + $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean + $(MAKE) -C $(GAME_MM_DIR) clean + $(RM) $(OBJS) + $(RM) $(RNDLIBS) + +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: $(RM) $(PROGNAME) + $(RM) ../*.exe + +clean: clean-obj clean-ico clean-bin + +clean-git: clean auto-conf-clean + @$(MAKE) -C $(GRAPHICS_DIR) clean + +dist-clean: clean-obj clean-ico -backup: - ./scripts/make_backup.sh + +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: + cd .. && ./$(PROGBASE) --verbose + +gdb: + cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + +valgrind: + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +tags: + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch] depend: - $(MAKE_CMD) depend + $(MAKE) -C $(LIBGAME_DIR) depend + $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend + $(MAKE) -C $(GAME_MM_DIR) depend + for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend + +ifeq (.depend,$(wildcard .depend)) +include .depend +endif