X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=d034771b175b750a31b4dacd6144d3bbaf49e531;hb=8be31c2781126204470171aff7af45713ec42e9e;hp=4a065da30c83d35377a455aace7d9b5ee13a0373;hpb=c21cf4c301f745142f3cbb4987efe6446a3a8c4e;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index 4a065da3..d034771b 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,111 +1,106 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds 1.4.0 # +# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # #=============================================================================# -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# change this to your favorite ANSI C compiler -CC = gcc - -# on Solaris and similar systems, you'll need to uncomment this -# EXTRA_LIBS = -lnsl -lsocket +ifndef PLATFORM # platform not specified -- try auto detection +ifdef COMSPEC +PLATFORM = dos +else +PLATFORM = unix +endif +endif -# specify X11 library path on your system -XLIB_PATH = /usr/X11/lib +ifdef X11_PATH # path to X11 specified by top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) +endif -# choose directory for read-only game data (like graphics, sounds, levels) -# RO_GAME_DIR = /usr/games -# choose directory for writable game data (like highscore files) -# RW_GAME_DIR = /var/games +ifeq ($(PLATFORM),dos) # DOS / Windows -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK +RM = del +PROGNAME = ../rocks.exe +LIBS = -s -lm -lalleg -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +else # Unix -# choose if you want to allow many global score file entries for one player -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this (default) -# SCORE_ENTRIES = MANY_PER_NAME +RM = rm -f +PROGNAME = ../rocksndiamonds -# The XPM-Library is no longer needed to build this program, -# but is used to load graphics if XPM_INCLUDE_FILE is defined, -# because the GIF loading routines are still a bit beta. -# If you want to use the Xpm library, convert the GIF files to Xpm -# files (and you need corresponding mask files in xbm format). +ifeq ($(PLATFORM),solaris) +EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH) +endif -# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" -# EXTRA_X11_LIBS = -lXpm +ifeq ($(PLATFORM),windows) +PROGNAME = ../rocksndiamonds.exe +TARGET = sdl +else +PROFILING = -pg +endif -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +ifeq ($(TARGET),sdl) +USE_SDL = true +else +USE_SDL = false +endif -ifdef COMSPEC -PLATFORM = dos +ifeq ($(USE_SDL_OLD_LIBS),true) +SDL_EXTRA_LIBS = -lIMG -lmixer else -PLATFORM = unix +SDL_EXTRA_LIBS = -lSDL_image -lSDL_mixer endif -ifeq ($(PLATFORM),unix) -RM = rm -f -PROGNAME = ../rocksndiamonds -LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +SDL_CFLAGS := -DUSE_SDL_LIBRARY $(shell sdl-config --cflags) +SDL_LDFLAGS := $(SDL_EXTRA_LIBS) $(shell sdl-config --libs) + +X11_CFLAGS = $(X11_INCL) +X11_LDFLAGS = $(X11_LIBS) -lX11 + +ifeq ($(USE_SDL),true) +SYS_CFLAGS = $(SDL_CFLAGS) +SYS_LDFLAGS = $(SDL_LDFLAGS) else -RM = del -PROGNAME = ../rocks.exe -LIBS = -s -lm -lalleg +SYS_CFLAGS = $(X11_CFLAGS) +SYS_LDFLAGS = $(X11_LDFLAGS) endif -CPP = $(CC) -E +INCL = $(SYS_CFLAGS) +LIBS = $(SYS_LDFLAGS) $(EXTRA_LIBS) -lm + +endif # (PLATFORM != dos) -ifdef RO_GAME_DIR + +ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif -ifdef RW_GAME_DIR +ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif -ifdef SCORE_ENTRIES +ifdef SCORE_ENTRIES # number of score entries per player specified CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) endif CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \ - $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE) - -# DEBUG = -DDEBUG -g -Wall -ansi -pedantic -DEBUG = -DDEBUG -g -Wall -# DEBUG = -O3 -Wall -ansi -pedantic -# DEBUG = -O3 -Wall -# DEBUG = -O3 -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# INCL = -I/usr/local/X11/include # for SunOS and others -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm -# # for HP-UX and others -# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib -# # for SunOS and others +CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK) +DEBUG = -DDEBUG -g -# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm -# LIBS = -L/usr/X11R6/lib -lX11 -lm +OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 -# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +# SYSTEM = -DSYSV -Ae # may be needed for HP-UX -# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) - -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) +CFLAGS = $(OPTIONS) $(SYSTEM) $(SYS_CFLAGS) $(CONFIG) SRCS = main.c \ init.c \ @@ -126,7 +121,10 @@ SRCS = main.c \ image.c \ network.c \ netserv.c \ - msdos.c + msdos.c \ + system.c \ + x11.c \ + sdl.c OBJS = main.o \ init.o \ @@ -147,20 +145,29 @@ OBJS = main.o \ image.o \ network.o \ netserv.o \ - msdos.o + msdos.o \ + system.o \ + x11.o \ + sdl.o all: $(PROGNAME) $(PROGNAME): $(OBJS) - $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) + $(CC) $(PROFILING) $(OBJS) $(LIBS) -o $(PROGNAME) .c.o: - $(CC) $(CFLAGS) -c $*.c + $(CC) $(PROFILING) $(CFLAGS) -c $*.c clean: $(RM) *.o + $(RM) ../*.exe $(RM) $(PROGNAME) + +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# + depend: for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend