X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=511fb3159bab19e2600282a5320bebfc42c0cce5;hb=e51177796149f37de339bda83558c3c49758be93;hp=7333fb2803193b88aeb9f734a75b5b5ab2f152c9;hpb=c3d03cdffce070695ba0520d00667b42b8460087;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index 7333fb28..4bbbcca9 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,75 +1,348 @@ -# -# Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back" -# +# ============================================================================= +# Rocks'n'Diamonds Makefile (src) +# ----------------------------------------------------------------------------- +# (c) 1995-2006 Holger Schemel +# ============================================================================= -PROGNAME = rocksndiamonds +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- +.EXPORT_ALL_VARIABLES: + +ifndef PLATFORM # unknown platform -- try auto detection +ifdef COMSPEC +PLATFORM = msdos +else +PLATFORM = unix +endif +endif + +ifdef X11_PATH # path to X11 from top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) -lX11 +endif + +AR = ar +RANLIB = ranlib +ETAGS = etags RM = rm -f -CC = gcc -CPP = $(CC) -E -# CC = cc # for HP-UX and others -GAME_DIR = -DGAME_DIR=\".\" # path of the game and its data -# JOYSTICK = -DNO_JOYSTICK # no joystick -# SOUNDS = -DNO_SOUNDS # no sounds -# SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name -SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name +BMP2ICO = bmp2ico +WINDRES = windres + +PROGBASE = rocksndiamonds + +ifdef SPECIAL_EDITION # create special edition +PROGBASE = $(SPECIAL_EDITION) +endif + +PROGNAME = ../$(PROGBASE) + + +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- + +ifeq ($(PLATFORM),solaris) # native compiling to Solaris +EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) +PLATFORM = unix +endif + +ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X +EXTRA_LDFLAGS = -lstdc++ +PLATFORM = unix +TARGET = sdl +endif + +ifeq ($(PLATFORM),os2) # native compiling to OS/2 +RANLIB = echo +PROGNAME = ../$(PROGBASE).exe +EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer +EXTRA_LDFLAGS = -lsocket +PLATFORM = unix +TARGET = x11 +endif + +ifeq ($(PLATFORM),unix) # native compiling to Unix (generic) +PROFILING_FLAGS = -pg +endif + +ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -lshfolder -lwsock32 +TARGET = sdl +endif + +ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe +TARGET = allegro +endif + +ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg +RM = del +endif -# the XPM-Library is needed to build this program: -XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" -CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \ - $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE) +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- -# DEBUG = -DDEBUG -g -ansi -pedantic -Wall -# DEBUG = -DDEBUG -g -Wall -DEBUG = -O6 +ifeq ($(TARGET),x11) # compiling for X11 target +SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) +SYS_LDFLAGS = $(X11_LIBS) +endif -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# SYSTEM = -DSYSV # for systems without 'usleep()' -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# LIBS = -lXpm -lX11 -lm -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # for HP-UX and others -LIBS = -lXpm -lXpm -lXpm -lX11 -lm # triple -lXpm; else I got an error... +ifeq ($(TARGET),sdl) # compiling for SDL target +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) +endif + +ifeq ($(TARGET),sdl-static) # compiling for SDL target (static) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs) +endif + +ifeq ($(TARGET),allegro) # compiling for Allegro target +SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include +SYS_LDFLAGS = -lalleg +endif + + +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- + +ifdef RO_GAME_DIR # path to read-only game data specified +CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +endif + +ifdef RW_GAME_DIR # path to writable game data specified +CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +endif + +ifdef SCORE_ENTRIES # number of score entries per player +CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) +endif + +ifdef SPECIAL_EDITION +ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition +CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE +endif +endif + +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL) + +CONFIG = $(CONFIG_GAME) $(JOYSTICK) +# DEBUG = -DDEBUG -g +# PROFILING = $(PROFILING_FLAGS) + +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX + +ifdef BUILD_DIST # distribution build +OPTIONS = -O3 -Wall +endif + +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ + conf_mus.c \ + conf_hlp.c \ init.c \ + config.c \ events.c \ tools.c \ screens.c \ - misc.c \ game.c \ editor.c \ - buttons.c \ files.c \ - sound.c + tape.c \ + cartoons.c \ + network.c \ + netserv.c OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ + conf_mus.o \ + conf_hlp.o \ init.o \ + config.o \ events.o \ tools.o \ screens.o \ - misc.o \ game.o \ editor.o \ - buttons.o \ files.o \ - sound.o + tape.o \ + cartoons.o \ + network.o \ + netserv.o + +CNFS = conf_gfx.h \ + conf_snd.h \ + conf_mus.h \ + conf_chr.c \ + conf_chr.h \ + conf_cus.c \ + conf_cus.h \ + conf_grp.c \ + conf_grp.h \ + conf_e2g.c \ + conf_esg.c \ + conf_e2s.c \ + conf_fnt.c \ + conf_g2s.c \ + conf_g2m.c \ + conf_var.c \ + conf_act.c + +CNFS_CMD = ../Scripts/create_element_defs.pl + +TIMESTAMP_FILE = conftime.h + +LIBGAME_DIR = libgame +LIBGAME = $(LIBGAME_DIR)/libgame.a + +GAME_EM_DIR = game_em +GAME_EM = $(GAME_EM_DIR)/game_em.a + +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) + +ICONBASE = windows_icon +ifeq ($(PLATFORM),cross-win32) +ifdef SPECIAL_EDITION +ICONSUFFIX = 32x32_$(SPECIAL_EDITION) +else +ICONSUFFIX = 32x32 +endif +ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp +ICON = $(ICONBASE).o +endif + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + +all: libgame_dir game_em_dir game_sp_dir $(PROGNAME) + +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) -all: $(OBJS) - $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) +libgame_dir: + @$(MAKE) -C $(LIBGAME_DIR) +$(LIBGAME): + @$(MAKE) -C $(LIBGAME_DIR) + +game_em_dir: + @$(MAKE) -C $(GAME_EM_DIR) +$(GAME_EM): + @$(MAKE) -C $(GAME_EM_DIR) + +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) + +auto-conf: + @for i in $(CNFS); do \ + echo "$(CNFS_CMD) $$i > $$i"; \ + $(CNFS_CMD) $$i > $$i; \ + done + +conf_gfx.h: conf_gfx.c + @$(MAKE) auto-conf + +conf_snd.h: conf_snd.c + @$(MAKE) auto-conf + +conf_mus.h: conf_mus.c + @$(MAKE) auto-conf + +$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP) + @date '+"%Y-%m-%d %H:%M"' \ + | sed -e 's/^/#define COMPILE_DATE_STRING /' \ + > $(TIMESTAMP_FILE) + +$(ICON): + $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: - $(CC) $(CFLAGS) -c $*.c + $(CC) $(PROFILING) $(CFLAGS) -c $*.c -clean: +clean-obj: + $(MAKE) -C $(LIBGAME_DIR) clean + $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean $(RM) $(OBJS) + $(RM) $(LIBGAME) + $(RM) $(GAME_EM) + $(RM) $(GAME_SP) + +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: + $(RM) $(PROGNAME) + $(RM) ../*.exe + +clean: clean-obj clean-ico clean-bin + + +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: all + cd .. && ./$(PROGBASE) --verbose + +gdb: all + cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + +valgrind: all + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +dist-clean: clean-obj + +tags: + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] depend: + $(MAKE) -C $(LIBGAME_DIR) depend + $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))