X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=3269ec511fb22024e3707d44f0496ddd932cc87a;hb=b40c5be44ed492da183f29d9f2f8184391c31cf0;hp=eee3bac4f2203a9c2bd7bbff2d5691440608fdee;hpb=6cac6fc05528a4de065de5fc58ac51157b3e6c30;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index eee3bac4..3269ec51 100644 --- a/src/Makefile +++ b/src/Makefile @@ -23,10 +23,15 @@ endif AR = ar RANLIB = ranlib +BMP2ICO = bmp2ico +WINDRES = windres + ifeq ($(PLATFORM),msdos) # MS-DOS native compiling RM = del -PROGNAME = ../rocks.exe + +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe SYS_CFLAGS = -DTARGET_X11 SYS_LDFLAGS = -s -lalleg @@ -34,7 +39,9 @@ SYS_LDFLAGS = -s -lalleg else # Unix or cross-compiling for MS-DOS and Win32 RM = rm -f -PROGNAME = ../rocksndiamonds + +PROGBASE = rocksndiamonds +PROGNAME = ../$(PROGBASE) ifeq ($(PLATFORM),solaris) EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) @@ -46,12 +53,13 @@ PROFILING_FLAGS = -pg endif ifeq ($(PLATFORM),cross-msdos) -PROGNAME = ../rocks.exe +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe TARGET = allegro endif ifeq ($(PLATFORM),cross-win32) -PROGNAME = ../rocksndiamonds.exe +PROGNAME = ../$(PROGBASE).exe TARGET = sdl endif @@ -93,10 +101,10 @@ DEBUG = -DDEBUG -g # PROFILING = $(PROFILING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes -# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes # OPTIONS = -O3 -Wall -ansi -pedantic -OPTIONS = -O3 -Wall +# OPTIONS = -O3 -Wall # OPTIONS = -O3 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX @@ -135,30 +143,50 @@ OBJS = main.o \ LIBDIR = libgame LIBGAME = $(LIBDIR)/libgame.a +ICONBASE = windows_icon +ifeq ($(PLATFORM),cross-win32) +ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ICON = $(ICONBASE).o +endif + all: $(PROGNAME) -$(PROGNAME): $(LIBGAME) $(OBJS) - $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) +$(PROGNAME): $(LIBGAME) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) $(LIBGAME): $(MAKE) -C $(LIBDIR) +$(ICON): + $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) + .c.o: $(CC) $(PROFILING) $(CFLAGS) -c $*.c -clean: +clean-obj: $(MAKE) -C $(LIBDIR) clean $(RM) $(OBJS) $(RM) $(LIBGAME) + +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: $(RM) $(PROGNAME) $(RM) ../*.exe +clean: clean-obj clean-ico clean-bin + #-----------------------------------------------------------------------------# # development only stuff # #-----------------------------------------------------------------------------# +dist-clean: clean-obj + depend: $(MAKE) -C $(LIBDIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend