X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=2fdc412c9c23de2d9c84f031a794aab6e8aa9652;hb=HEAD;hp=f1e51133067f2f98ecbab8fd95a57b97a94a9618;hpb=52189f4b3b797e08699f67880198b585320cf8bf;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index f1e51133..b7289d01 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,144 +1,400 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.4.0 # -# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# - -ifndef PLATFORM # platform not specified -- try auto detection -ifdef COMSPEC -PLATFORM = dos -else +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# https://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# src/Makefile +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +.EXPORT_ALL_VARIABLES: + +ifndef PLATFORM # unknown platform -- default to Unix PLATFORM = unix endif -endif -ifdef X11_PATH # path to X11 specified by top level Makefile -XINC_PATH = $(X11_PATH)/include -XLIB_PATH = $(X11_PATH)/lib -X11_INCL = -I$(XINC_PATH) -X11_LIBS = -L$(XLIB_PATH) +PLATFORM_BASE = $(PLATFORM) + +ifeq ($(PLATFORM),cross-win32) +PLATFORM_BASE = cross-win +endif +ifeq ($(PLATFORM),cross-win64) +PLATFORM_BASE = cross-win endif +AR = ar +RANLIB = ranlib +ETAGS = etags +STRIP = strip +RM = rm -f -ifeq ($(PLATFORM),dos) # DOS / Windows +CONVERT = convert +WINDRES = windres -RM = del -PROGNAME = ../rocks.exe -LIBS = -s -lm -lalleg +CONVERT_ICON_ARGS = -transparent black -background transparent -else # Unix +DEBUGGER = gdb -batch -ex "run" -ex "bt" + +PROGBASE = rocksndiamonds +PROGNAME = ../$(PROGBASE) -RM = rm -f -PROGNAME = ../rocksndiamonds -ifeq ($(PLATFORM),solaris) -EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH) +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- + +ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic) +PROFILING_FLAGS = -pg endif -SDL_CFLAGS := -DUSE_SDL_LIBRARY $(shell sdl-config --cflags) -SDL_LDFLAGS := -lSDL_image $(shell sdl-config --libs) +ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -lshfolder -lwsock32 +endif -X11_CFLAGS = $(X11_INCL) -X11_LDFLAGS = $(X11_LIBS) -lX11 +ifeq ($(PLATFORM),emscripten) # compiling with Emscripten +PROGNAME = ../$(PROGBASE).js +DATA_FILE = $(PROGBASE).data +CC = emcc +AR = emar +RANLIB = emranlib +STRIP = true +FILE_PACKAGER = file_packager +endif -USE_SDL = true +ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X +DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit" +SANITIZING_FLAGS = -fsanitize=undefined +ifdef BUILD_DIST # distribution build +MAC_TARGET_VERSION_MIN = 10.7 +EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN) +EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC) +EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC) +MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN +endif +endif -ifdef USE_SDL -SYS_CFLAGS = $(SDL_CFLAGS) -SYS_LDFLAGS = $(SDL_LDFLAGS) -else -SYS_CFLAGS = $(X11_CFLAGS) -SYS_LDFLAGS = $(X11_LDFLAGS) +ifeq ($(shell uname -s),OS/2) # compiling on OS/2 +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem endif -INCL = $(SYS_CFLAGS) -LIBS = $(SYS_LDFLAGS) $(EXTRA_LIBS) -lm +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- + +ifndef TARGET # auto-detect compiling for SDL2 + SDL_VERSION := $(shell sdl2-config --version 2> /dev/null) + ifdef SDL_VERSION + TARGET = sdl2 + else + $(error SDL2 library not found) + endif endif +# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) -ifdef RO_GAME_DIR # path to read-only game data specified -CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +ifeq ($(TARGET),sdl2) # compiling for SDL2 target +ifeq ($(PLATFORM),emscripten) +SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1 +SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]' +EXTRA_CFLAGS = $(SDL_LIBS) +EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js +DATA_DIRS = conf docs levels graphics sounds music +FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js +else +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net endif -ifdef RW_GAME_DIR # path to writable game data specified -CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags) +SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz endif -ifdef SCORE_ENTRIES # number of score entries per player specified -CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) + +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- + +ifdef BASE_PATH # path to read-only game data +CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\"" endif -CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK) + +DEBUG = -DDEBUG -g +# ANALYZE = $(PROFILING_FLAGS) +# ANALYZE = $(SANITIZING_FLAGS) -CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK) +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes +# OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O2 -Wall -ansi -pedantic +# OPTIONS = -O2 -Wall +# OPTIONS = -O2 -# OPTIONS = -DDEBUG -g -Wall -ansi -pedantic # only for debugging purposes -OPTIONS = -DDEBUG -g -Wall # only for debugging purposes -# OPTIONS = -O3 -Wall -ansi -pedantic -# OPTIONS = -O3 -Wall -# OPTIONS = -O3 +ifdef BUILD_TEST # test build +OPTIONS := $(OPTIONS) -DTESTING +endif + +ifdef BUILD_DIST # distribution build +SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ + sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") +OPTIONS = -O2 -Wall +endif -# SYSTEM = -DSYSV -Ae # may be needed for HP-UX +CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -CFLAGS = $(OPTIONS) $(SYSTEM) $(SYS_CFLAGS) $(CONFIG) SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ + conf_mus.c \ + conf_hlp.c \ init.c \ + config.c \ events.c \ tools.c \ screens.c \ - misc.c \ game.c \ editor.c \ - buttons.c \ files.c \ tape.c \ - sound.c \ - joystick.c \ - cartoons.c \ - random.c \ - pcx.c \ - image.c \ + anim.c \ + api.c \ network.c \ - netserv.c \ - msdos.c \ - system.c \ - x11.c \ - sdl.c + netserv.c OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ + conf_mus.o \ + conf_hlp.o \ init.o \ + config.o \ events.o \ tools.o \ screens.o \ - misc.o \ game.o \ editor.o \ - buttons.o \ files.o \ tape.o \ - sound.o \ - joystick.o \ - cartoons.o \ - random.o \ - pcx.o \ - image.o \ + anim.o \ + api.o \ network.o \ - netserv.o \ - msdos.o \ - system.o \ - x11.o \ - sdl.o + netserv.o + +CNFS = conf_gfx.h \ + conf_snd.h \ + conf_mus.h \ + conf_chr.c \ + conf_chr.h \ + conf_cus.c \ + conf_cus.h \ + conf_grp.c \ + conf_grp.h \ + conf_emp.c \ + conf_emp.h \ + conf_e2g.c \ + conf_esg.c \ + conf_e2s.c \ + conf_fnt.c \ + conf_g2s.c \ + conf_g2m.c \ + conf_var.c \ + conf_act.c + +CNFS_CMD = ../build-scripts/create_element_defs.pl + +TIMESTAMP_FILE = conftime.h +TIMESTAMP_FORMAT = %Y-%m-%d %H:%M + +# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date +SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s) + +# get source date string from either GNU / Linux or BSD / Mac OS X style "date" +SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)") + +COMMIT_HASH_FILE = confhash.h +COMMIT_HASH_NONE = "[changed files]" + +# get last Git commit hash, if no files were changed +SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)") + +LIBGAME_DIR = libgame +LIBGAME = $(LIBGAME_DIR)/libgame.a + +GAME_EM_DIR = game_em +GAME_EM = $(GAME_EM_DIR)/game_em.a + +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +GAME_MM_DIR = game_mm +GAME_MM = $(GAME_MM_DIR)/game_mm.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM) +AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h + +ICONBASE = windows_icon +ICON_BASEPATH = ../build-projects/windows/icons + +ifeq ($(PLATFORM_BASE),cross-win) +ICON_PATH = $(ICON_BASEPATH) +ICON = $(ICONBASE).o +endif + +GRAPHICS_DIR = ../graphics + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + +all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir + +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON) + $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) +ifdef BUILD_DIST + $(STRIP) $(PROGNAME) +endif +ifeq ($(PLATFORM),emscripten) + (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS)) +endif + +libgame_dir: + @$(MAKE) -C $(LIBGAME_DIR) +$(LIBGAME): + @$(MAKE) -C $(LIBGAME_DIR) + +game_em_dir: + @$(MAKE) -C $(GAME_EM_DIR) +$(GAME_EM): + @$(MAKE) -C $(GAME_EM_DIR) + +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) + +game_mm_dir: + @$(MAKE) -C $(GAME_MM_DIR) +$(GAME_MM): + @$(MAKE) -C $(GAME_MM_DIR) + +auto-conf: + @for i in $(CNFS); do \ + echo "$(CNFS_CMD) $$i > $$i"; \ + $(CNFS_CMD) $$i > $$i; \ + done + +auto-conf-clean: + @for i in $(CNFS); do \ + echo "$(RM) $$i"; \ + $(RM) $$i; \ + done + +conf_gfx.h: conf_gfx.c $(CNFS_CMD) + @$(MAKE) auto-conf + +conf_snd.h: conf_snd.c $(CNFS_CMD) + @$(MAKE) auto-conf + +conf_mus.h: conf_mus.c $(CNFS_CMD) + @$(MAKE) auto-conf + +conf-time: + @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \ + > $(TIMESTAMP_FILE) + +conf-hash: + @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \ + > $(COMMIT_HASH_FILE) -all: $(PROGNAME) +config.o: config.c $(TIMESTAMP_FILE) -$(PROGNAME): $(OBJS) - $(CC) $(OBJS) $(LIBS) -o $(PROGNAME) +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-time + +$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-hash + +$(ICON): + $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: $(CC) $(CFLAGS) -c $*.c -clean: - $(RM) *.o +graphics_dir: + @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true + +clean-obj: + $(MAKE) -C $(LIBGAME_DIR) clean + $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean + $(MAKE) -C $(GAME_MM_DIR) clean + $(RM) $(OBJS) + $(RM) $(RNDLIBS) + +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: $(RM) $(PROGNAME) + $(RM) $(PROGNAME).exe + $(RM) $(PROGNAME).js + $(RM) $(PROGNAME).wasm + $(RM) $(PROGNAME).data + +clean: clean-obj clean-ico clean-bin + +clean-git: clean auto-conf-clean + @$(MAKE) -C $(GRAPHICS_DIR) clean + +dist-clean: clean-obj clean-ico + + +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: + cd .. && ./$(PROGBASE) --verbose + +gdb: + cd .. && $(DEBUGGER) $(PROGBASE) + +valgrind: + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +tags: + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch] + +depend: + $(MAKE) -C $(LIBGAME_DIR) depend + $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend + $(MAKE) -C $(GAME_MM_DIR) depend + for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend + +ifeq (.depend,$(wildcard .depend)) +include .depend +endif