X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=18efb9d99ddb5aca2cc28450dfceba27afba9d21;hb=998be01ad92a672b69b11e24d472f6c0c076817f;hp=f390e365d2690e662662cb0aa307bf6a3b503731;hpb=3abeab753b05c534b4061ad20a1de50a39da6daa;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index f390e365..18efb9d9 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,113 +1,165 @@ -# -# Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back" -# +#=============================================================================# +# Makefile for Rocks'n'Diamonds # +# (c) 1995-2000 Holger Schemel, info@artsoft.org # +#=============================================================================# + +.EXPORT_ALL_VARIABLES: + +ifndef PLATFORM # platform not specified -- try auto detection +ifdef COMSPEC +PLATFORM = msdos +else +PLATFORM = unix +endif +endif + +ifdef X11_PATH # path to X11 specified by top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) +endif + +AR = ar +RANLIB = ranlib -PROGNAME = rocksndiamonds -SERVNAME = rnd_server +ifeq ($(PLATFORM),msdos) # MS-DOS native compiling + +RM = del +PROGNAME = ../rocks.exe + +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg + +else # Unix or cross-compiling for MS-DOS and Win32 RM = rm -f -CC = gcc -CPP = $(CC) -E -# CC = cc # for HP-UX and others - -GAME_DIR = -DGAME_DIR=\".\" # path of the game and its data -# JOYSTICK = -DNO_JOYSTICK # no joystick -# SOUNDS = -DNO_SOUNDS # no sounds -# SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name -SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name - -# The XPM-Library is no longer needed to build this program, -# but is used to load graphics if XPM_INCLUDE_FILE is defined, -# because the GIF loading routines are still a bit beta. -# If you use the Xpm library, convert the GIF files to Xpm -# files (and the mask files ('*Maske.gif') to xbm files). - -# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" - -CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \ - $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE) - -# DEBUG = -DDEBUG -g -ansi -pedantic -Wall -DEBUG = -DDEBUG -g -Wall -# DEBUG = -O6 - -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# INCL = -I/usr/local/X11/include # for SunOS and others -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm -# # for HP-UX and others -# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib -# # for SunOS and others - -# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm -LIBS = -L/usr/X11R6/lib -lX11 -lm - -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) +PROGNAME = ../rocksndiamonds + +ifeq ($(PLATFORM),solaris) +EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) +PLATFORM = unix +endif + +ifeq ($(PLATFORM),unix) +PROFILING = -pg +endif + +ifeq ($(PLATFORM),cross-msdos) +PROGNAME = ../rocks.exe +TARGET = allegro +endif + +ifeq ($(PLATFORM),cross-win32) +PROGNAME = ../rocksndiamonds.exe +TARGET = sdl +endif + +ifeq ($(TARGET),x11) +SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) +SYS_LDFLAGS = $(X11_LIBS) -lX11 +endif + +ifeq ($(TARGET),sdl) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) +endif + +ifeq ($(TARGET),allegro) +SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include +SYS_LDFLAGS = -lalleg +endif + +endif # (PLATFORM != msdos) + + +ifdef RO_GAME_DIR # path to read-only game data specified +CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +endif + +ifdef RW_GAME_DIR # path to writable game data specified +CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +endif + +ifdef SCORE_ENTRIES # number of score entries per player specified +CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) +endif + +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) + + +CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) +DEBUG = -DDEBUG -g + +OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX + +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm + SRCS = main.c \ init.c \ events.c \ tools.c \ screens.c \ - misc.c \ game.c \ editor.c \ - buttons.c \ files.c \ tape.c \ - sound.c \ joystick.c \ cartoons.c \ - random.c \ - gfxload.c \ - gifload.c \ - gif.c \ - send.c \ - new.c \ - network.c + network.c \ + netserv.c OBJS = main.o \ init.o \ events.o \ tools.o \ screens.o \ - misc.o \ game.o \ editor.o \ - buttons.o \ files.o \ tape.o \ - sound.o \ joystick.o \ cartoons.o \ - random.o \ - gfxload.o \ - gifload.o \ - gif.o \ - send.o \ - new.o \ - network.o + network.o \ + netserv.o + +LIBDIR = libgame +LIBGAME = $(LIBDIR)/libgame.a -all: $(PROGNAME) $(SERVNAME) -$(PROGNAME): $(OBJS) - $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) +all: $(PROGNAME) -$(SERVNAME): $(SERVNAME).c - $(CC) $(CFLAGS) $(SERVNAME).c $(LIBS) -o $(SERVNAME) +$(PROGNAME): $(LIBGAME) $(OBJS) + $(CC) $(PROFILING) $(OBJS) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) + +$(LIBGAME): + $(MAKE) -C $(LIBDIR) .c.o: - $(CC) $(CFLAGS) -c $*.c + $(CC) $(PROFILING) $(CFLAGS) -c $*.c clean: - $(RM) $(PROGNAME) $(SERVNAME) $(OBJS) + $(MAKE) -C $(LIBDIR) clean + $(RM) $(OBJS) + $(RM) $(LIBGAME) + $(RM) $(PROGNAME) + $(RM) ../*.exe + -backup: - ./make_backup.sh +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# depend: + $(MAKE) -C $(LIBDIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))