X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2FMakefile;h=12baa00ad9394378ccf09089bba3add8bb70ae0b;hb=fa26d82a378cebf6b519c566c3f33739ebba7823;hp=a652a6d49142cbef731f737d5eb45e17245b694d;hpb=d2185c2bcdba9fc69846c99a2d01ef037ce2266f;p=rocksndiamonds.git diff --git a/src/Makefile b/src/Makefile index a652a6d4..12baa00a 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,36 +1,227 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds # +# (c) 1995-2002 Holger Schemel, info@artsoft.org # #=============================================================================# -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +.EXPORT_ALL_VARIABLES: -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +ifndef PLATFORM # platform not specified -- try auto detection +ifdef COMSPEC +PLATFORM = msdos +else +PLATFORM = unix +endif +endif + +ifdef X11_PATH # path to X11 specified by top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) +endif + +AR = ar +RANLIB = ranlib + +BMP2ICO = bmp2ico +WINDRES = windres -PROGNAME = rocksndiamonds -SRC_DIR = src +ifeq ($(PLATFORM),msdos) # MS-DOS native compiling + +RM = del + +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe + +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg + +else # Unix or cross-compiling for MS-DOS and Win32 -MAKE = make RM = rm -f -MAKE_CMD = $(MAKE) -C $(SRC_DIR) +PROGBASE = rocksndiamonds +PROGNAME = ../$(PROGBASE) + +ifeq ($(PLATFORM),solaris) +EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) +PLATFORM = unix +endif + +ifeq ($(PLATFORM),macosx) +PLATFORM = unix +TARGET=sdl +endif + +ifeq ($(PLATFORM),unix) +PROFILING_FLAGS = -pg +endif + +ifeq ($(PLATFORM),cross-msdos) +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe +TARGET = allegro +endif + +ifeq ($(PLATFORM),cross-win32) +PROGNAME = ../$(PROGBASE).exe +TARGET = sdl +endif + +ifeq ($(TARGET),x11) +SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) +SYS_LDFLAGS = $(X11_LIBS) -lX11 +endif + +ifeq ($(TARGET),sdl) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) +endif + +ifeq ($(TARGET),allegro) +SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include +SYS_LDFLAGS = -lalleg +endif + +endif # (PLATFORM != msdos) + + +ifdef RO_GAME_DIR # path to read-only game data specified +CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +endif + +ifdef RW_GAME_DIR # path to writable game data specified +CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +endif + +ifdef SCORE_ENTRIES # number of score entries per player specified +CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) +endif + +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -all: $(PROGNAME) +CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) +DEBUG = -DDEBUG -g +# PROFILING = $(PROFILING_FLAGS) -$(PROGNAME): - $(MAKE_CMD) +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -clean: - $(MAKE_CMD) clean +ifdef BUILD_DIST # distribution build +OPTIONS = -O3 -Wall +endif + +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm + + +SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ + init.c \ + config.c \ + events.c \ + tools.c \ + screens.c \ + game.c \ + editor.c \ + files.c \ + tape.c \ + cartoons.c \ + network.c \ + netserv.c + +OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ + init.o \ + config.o \ + events.o \ + tools.o \ + screens.o \ + game.o \ + editor.o \ + files.o \ + tape.o \ + cartoons.o \ + network.o \ + netserv.o + +TIMESTAMP_FILE = conftime.h + +LIBDIR = libgame +LIBGAME = $(LIBDIR)/libgame.a + +ICONBASE = windows_icon +ifeq ($(PLATFORM),cross-win32) +ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ICON = $(ICONBASE).o +endif + + +all: libgame_dir $(PROGNAME) + +$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) + +libgame_dir: + @$(MAKE) -C $(LIBDIR) +$(LIBGAME): + @$(MAKE) -C $(LIBDIR) + +conf_gfx.h: conf_gfx.c + ../Scripts/create_element_defs.pl --graphics > conf_gfx.h + ../Scripts/create_element_defs.pl --el2gfx > conf_e2g.c + ../Scripts/create_element_defs.pl --chars > conf_chr.c + ../Scripts/create_element_defs.pl --custom > conf_cus.c + +conf_snd.h: conf_snd.c + ../Scripts/create_element_defs.pl --sounds > conf_snd.h + +$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) + @date '+"[%Y-%m-%d %H:%M]"' \ + | sed -e 's/^/#define COMPILE_DATE_STRING /' \ + > $(TIMESTAMP_FILE) + +$(ICON): + $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) + +.c.o: + $(CC) $(PROFILING) $(CFLAGS) -c $*.c + +clean-obj: + $(MAKE) -C $(LIBDIR) clean + $(RM) $(OBJS) + $(RM) $(LIBGAME) + +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: $(RM) $(PROGNAME) + $(RM) ../*.exe -backup: - ./scripts/make_backup.sh +clean: clean-obj clean-ico clean-bin + + +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# + +dist-clean: clean-obj depend: - $(MAKE_CMD) depend + $(MAKE) -C $(LIBDIR) depend + for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend + +ifeq (.depend,$(wildcard .depend)) +include .depend +endif