X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=Makefile;h=e981e70506d99f91646b174f917d954e1124a720;hb=39af00f43cf5c4cea174d0e90633877df08a2f7c;hp=65fa30286724f89247368ec3ba4a8a4cdfd853dc;hpb=e8bffba310b8b33e441a952335273665c07eb4a5;p=rocksndiamonds.git diff --git a/Makefile b/Makefile index 65fa3028..e981e705 100644 --- a/Makefile +++ b/Makefile @@ -1,34 +1,170 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds Makefile +# ----------------------------------------------------------------------------- +# (c) 1995-2003 Holger Schemel +# ============================================================================= -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# - -PROGNAME = rocksndiamonds -SRC_DIR = src +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) +CC = gcc +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) MAKE = make -RM = rm -f -MV = mv -f +# path to X11 on your system +X11_PATH = /usr/X11R6 + +# directory for read-only game data (like graphics, sounds, levels) +# default is '.' to be able to run program without installation +# RO_GAME_DIR = /usr/games + +# directory for writable game data (like highscore files) +# default is '.' to be able to run program without installation +# RW_GAME_DIR = /var/games + +# uncomment if system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK + +# choose if more than one global score file entry for one player is allowed +# (default: MANY_PER_NAME) +# uncomment to install game in multi-user environment +# SCORE_ENTRIES = ONE_PER_NAME +# uncomment to install game in single-user environment (default) +# SCORE_ENTRIES = MANY_PER_NAME + +# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) +CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp +CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc + +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- + +.EXPORT_ALL_VARIABLES: + +SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) +# DEFAULT_TARGET = x11 +DEFAULT_TARGET = sdl + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- all: - $(MAKE_CMD) + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) + +x11: + @$(MAKE_CMD) TARGET=x11 + +sdl: + @$(MAKE_CMD) TARGET=sdl + +solaris: + @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 + +solaris-sdl: + @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl + +mac: + @$(MAKE_CMD) PLATFORM=macosx + +msdos: + @$(MAKE_CMD) PLATFORM=msdos + +cross-msdos: + @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +auto-conf: + @$(MAKE_CMD) auto-conf + +run: + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose + +gdb: + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds + +valgrind: + valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out + +enginetest: + ./Scripts/make_enginetest.sh + +enginetestfast: + ./Scripts/make_enginetest.sh fast backup: - ./scripts/make_backup.sh + ./Scripts/make_backup.sh src + +backup_lev: + ./Scripts/make_backup.sh lev + +backup_gfx: + ./Scripts/make_backup.sh gfx + +dist-unix: + ./Scripts/make_dist.sh unix . + +dist-msdos: + ./Scripts/make_dist.sh dos . + +dist-win32: + ./Scripts/make_dist.sh win . + +dist-macosx: + ./Scripts/make_dist.sh mac . $(MAKE) + +upload-unix: + ./Scripts/make_dist.sh unix . upload + +upload-msdos: + ./Scripts/make_dist.sh dos . upload + +upload-win32: + ./Scripts/make_dist.sh win . upload + +upload-macosx: + ./Scripts/make_dist.sh mac . upload + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + +dist-build-all: + $(MAKE) clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean + $(MAKE) dist-build-msdos ; $(MAKE) dist-clean + +dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx + +upload-all: upload-unix upload-msdos upload-win32 upload-macosx -depend: +depend dep: $(MAKE_CMD) depend