X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=Makefile;h=e97587dbc3f9ecddf1c6850dda2a833c463ae470;hb=12e44cdc1d38afab5da1ea3057e0c285a7a48356;hp=a04c870b2ba6d0ef8fa0516f32d6fd79bcfaf8f3;hpb=4be46f1030df4cb7db0ce7c46d2518334861731a;p=rocksndiamonds.git diff --git a/Makefile b/Makefile index a04c870b..e97587db 100644 --- a/Makefile +++ b/Makefile @@ -1,56 +1,62 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds # -# (c) 1995-2002 Holger Schemel, info@artsoft.org # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds Makefile +# ----------------------------------------------------------------------------- +# (c) 1995-2003 Holger Schemel +# ============================================================================= -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- -# specify command name of your favorite ANSI C compiler +# command name of your favorite ANSI C compiler # (this must be set to "cc" for some systems) CC = gcc -# specify command name of GNU make on your system +# command name of GNU make on your system # (this must be set to "gmake" for some systems) MAKE = make -# specify path to X11 on your system +# path to X11 on your system X11_PATH = /usr/X11R6 -# specify directory for read-only game data (like graphics, sounds, levels) -# default is '.', so you can play without installing game data somewhere +# directory for read-only game data (like graphics, sounds, levels) +# default is '.' to be able to run program without installation # RO_GAME_DIR = /usr/games -# specify directory for writable game data (like highscore files) -# default is '.', so you can play without installing game data somewhere +# directory for writable game data (like highscore files) +# default is '.' to be able to run program without installation # RW_GAME_DIR = /var/games -# uncomment this if your system has no joystick include file +# uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this +# choose if more than one global score file entry for one player is allowed +# (default: MANY_PER_NAME) +# uncomment to install game in multi-user environment # SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this +# uncomment to install game in single-user environment (default) # SCORE_ENTRIES = MANY_PER_NAME -# specify paths for cross-compiling (only needed for MS-DOS and Win32 build) +# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) -DEFAULT_TARGET = x11 -# DEFAULT_TARGET = sdl +# DEFAULT_TARGET = x11 +DEFAULT_TARGET = sdl + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- all: @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) @@ -83,26 +89,31 @@ clean: @$(MAKE_CMD) clean -#-----------------------------------------------------------------------------# -# development only stuff # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- auto-conf: - ./Scripts/create_element_defs.pl --graphics > src/conf_gfx.h - ./Scripts/create_element_defs.pl --sounds > src/conf_snd.h - ./Scripts/create_element_defs.pl --chars > src/conf_chr.c - ./Scripts/create_element_defs.pl --custom > src/conf_cus.c - ./Scripts/create_element_defs.pl --el2gfx > src/conf_e2g.c + @$(MAKE_CMD) auto-conf -run: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose +run: all + @./rocksndiamonds --verbose -gdb: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds +gdb: all + @gdb ./rocksndiamonds -enginetest: +valgrind: all + @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out + +enginetest: all ./Scripts/make_enginetest.sh +enginetestcustom: all + ./Scripts/make_enginetest.sh custom + +enginetestfast: all + ./Scripts/make_enginetest.sh fast + backup: ./Scripts/make_backup.sh src @@ -139,11 +150,20 @@ upload-macosx: dist-clean: @$(MAKE_CMD) dist-clean +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + dist-build-all: $(MAKE) clean - @BUILD_DIST=TRUE $(MAKE) x11 ; $(MAKE) dist-clean - @BUILD_DIST=TRUE $(MAKE) cross-win32 ; $(MAKE) dist-clean - @BUILD_DIST=TRUE $(MAKE) cross-msdos ; $(MAKE) dist-clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean + $(MAKE) dist-build-msdos ; $(MAKE) dist-clean dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx