X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=Makefile;h=bdd285b5e775938c501bd4dd53fd57723470f574;hb=c956237d7c5507aea649ce7b20c00d7bd9d37a7a;hp=d1bc33a88cd5de0f12740b02e3587fd2313db003;hpb=c8dd3c1abd6a1daf4f7431a59db721ae7fba3d17;p=rocksndiamonds.git diff --git a/Makefile b/Makefile index d1bc33a8..bdd285b5 100644 --- a/Makefile +++ b/Makefile @@ -1,24 +1,22 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.4.0 # -# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds # +# (c) 1995-2002 Holger Schemel, info@artsoft.org # #=============================================================================# #-----------------------------------------------------------------------------# # configuration section # #-----------------------------------------------------------------------------# -# specify your favorite ANSI C compiler +# specify command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) CC = gcc -# explicitely choose your platform, if defaults doesn't work right -# needed for SUN/Solaris; Linux and DOS work fine with auto detection -# PLATFORM = solaris -# PLATFORM = unix -# PLATFORM = dos +# specify command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make # specify path to X11 on your system -# if undefined, use system defaults (works with Linux/gcc/libc5) -# X11_PATH = /usr/X11 +X11_PATH = /usr/X11R6 # specify directory for read-only game data (like graphics, sounds, levels) # default is '.', so you can play without installing game data somewhere @@ -31,9 +29,6 @@ CC = gcc # uncomment this if your system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS - # choose if you want to allow many global score file entries for one player # default is 'MANY_PER_NAME' # when installing the game in a multi user environment, choose this @@ -41,31 +36,72 @@ CC = gcc # when installing the game in a single user environment, choose this # SCORE_ENTRIES = MANY_PER_NAME +# specify paths for cross-compiling (only needed for MS-DOS and Win32 build) +CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp +CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc + #-----------------------------------------------------------------------------# # you should not need to change anything below # #-----------------------------------------------------------------------------# .EXPORT_ALL_VARIABLES: -MAKE = make - SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +MAKE_CMD = $(MAKE) -C $(SRC_DIR) + +DEFAULT_TARGET = x11 +# DEFAULT_TARGET = sdl all: - $(MAKE_CMD) + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) + +x11: + @$(MAKE_CMD) TARGET=x11 + +sdl: + @$(MAKE_CMD) TARGET=sdl solaris: - $(MAKE_CMD) PLATFORM=solaris + @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 + +solaris-sdl: + @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl + +mac: + @$(MAKE_CMD) PLATFORM=macosx + +msdos: + @$(MAKE_CMD) PLATFORM=msdos + +cross-msdos: + @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean #-----------------------------------------------------------------------------# # development only stuff # #-----------------------------------------------------------------------------# +auto-conf: + @$(MAKE_CMD) auto-conf + +run: + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose + +gdb: + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds + +enginetest: + ./Scripts/make_enginetest.sh + +enginetestfast: + ./Scripts/make_enginetest.sh fast + backup: ./Scripts/make_backup.sh src @@ -78,10 +114,48 @@ backup_gfx: dist-unix: ./Scripts/make_dist.sh unix . -dist-dos: +dist-msdos: ./Scripts/make_dist.sh dos . -dist: dist-unix dist-dos +dist-win32: + ./Scripts/make_dist.sh win . + +dist-macosx: + ./Scripts/make_dist.sh mac . $(MAKE) + +upload-unix: + ./Scripts/make_dist.sh unix . upload + +upload-msdos: + ./Scripts/make_dist.sh dos . upload + +upload-win32: + ./Scripts/make_dist.sh win . upload + +upload-macosx: + ./Scripts/make_dist.sh mac . upload + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + +dist-build-all: + $(MAKE) clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean + $(MAKE) dist-build-msdos ; $(MAKE) dist-clean + +dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx + +upload-all: upload-unix upload-msdos upload-win32 upload-macosx -depend: +depend dep: $(MAKE_CMD) depend