X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=Makefile;h=5dd17c24025faf37cbb80391e642918d2813c873;hb=61b373e48107ac90eac8c19aa506b1827120cda9;hp=d8c400de583e62e06c42487315345bd092fd5548;hpb=a16126b0981ba82ddcd5f7b0f763bc4ce6aa9bdc;p=rocksndiamonds.git diff --git a/Makefile b/Makefile index d8c400de..5dd17c24 100644 --- a/Makefile +++ b/Makefile @@ -1,62 +1,249 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.4.0 # -# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# https://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) +CC = gcc -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make -# specify your favorite ANSI C compiler -CC = gcc +# directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) +# default is '.' to be able to run program without installation +# RO_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds + +# directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) +# default is '.' to be able to run program without installation +# RW_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds + +# uncomment if system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK -# explicitely choose your platform, if defaults doesn't work right -# needed for SUN/Solaris; Linux and DOS work fine with auto detection -# PLATFORM = solaris -# PLATFORM = unix -# PLATFORM = dos +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i686-w64-mingw32 +CROSS_PATH_WIN64 = /usr/local/cross-tools/x86_64-w64-mingw32 -# specify path to X11 on your system -# if undefined, use system defaults (works with Linux/gcc/libc5) -X11_PATH = /usr/X11 -# specify directory for read-only game data (like graphics, sounds, levels) -# default is '.', so you can play without installing game data somewhere -# RO_GAME_DIR = /usr/games +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- -# specify directory for writable game data (like highscore files) -# default is '.', so you can play without installing game data somewhere -# RW_GAME_DIR = /var/games +.EXPORT_ALL_VARIABLES: -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK +SRC_DIR = src +ANDROID_DIR ?= build-projects/android -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -# SCORE_ENTRIES = MANY_PER_NAME -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- -.EXPORT_ALL_VARIABLES: +all: + @$(MAKE_CMD) -MAKE = make +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 -SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +cross-win64: + @PATH=$(CROSS_PATH_WIN64)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win64 -all: - $(MAKE_CMD) +android-prepare: + @$(MAKE_CMD_ANDROID) prepare + +android-package: + @$(MAKE_CMD_ANDROID) package -solaris: - $(MAKE_CMD) PLATFORM=solaris +android-clean: + @$(MAKE_CMD_ANDROID) clean + +android: android-package + +emscripten: + @emmake $(MAKE_CMD) PLATFORM=emscripten clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean + +clean-git: + @$(MAKE_CMD) clean-git + +clean-android: android-clean + + +# ----------------------------------------------------------------------------- +# development targets +# ----------------------------------------------------------------------------- + +MAKE_ENGINETEST = ./Scripts/make_enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh + +auto-conf: + @$(MAKE_CMD) auto-conf + +conf-time: + @$(MAKE_CMD) conf-time + +conf-hash: + @$(MAKE_CMD) conf-hash + +run: all + @$(MAKE_CMD) run + +gdb: all + @$(MAKE_CMD) gdb + +valgrind: all + @$(MAKE_CMD) valgrind + +tags: + $(MAKE_CMD) tags + +depend dep: + $(MAKE_CMD) depend + +enginetest: all + $(MAKE_ENGINETEST) + +enginetestcustom: all + $(MAKE_ENGINETEST) custom + +enginetestfast: all + $(MAKE_ENGINETEST) fast + +enginetestnew: all + $(MAKE_ENGINETEST) new + +leveltest: all + $(MAKE_ENGINETEST) leveltest + +levelsketch_images: all + $(MAKE_LEVELSKETCH) + + +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- + +MAKE_DIST = ./Scripts/make_dist.sh + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean + +dist-build-linux: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-win64: + @BUILD_DIST=TRUE $(MAKE) cross-win64 + +dist-build-mac: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android + +dist-build-emscripten: + @BUILD_DIST=TRUE $(MAKE) emscripten + +dist-package-linux: + $(MAKE_DIST) package linux + +dist-package-win32: + $(MAKE_DIST) package win32 + +dist-package-win64: + $(MAKE_DIST) package win64 + +dist-package-mac: + $(MAKE_DIST) package mac + +dist-package-android: + $(MAKE_DIST) package android + +dist-copy-package-linux: + $(MAKE_DIST) copy-package linux + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win32 + +dist-copy-package-win64: + $(MAKE_DIST) copy-package win64 + +dist-copy-package-mac: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-upload-linux: + $(MAKE_DIST) upload linux + +dist-upload-win32: + $(MAKE_DIST) upload win32 + +dist-upload-win64: + $(MAKE_DIST) upload win64 + +dist-upload-mac: + $(MAKE_DIST) upload mac + +dist-upload-android: + $(MAKE_DIST) upload android + +dist-package-all: + $(MAKE) dist-package-linux + $(MAKE) dist-package-win32 + $(MAKE) dist-package-win64 + $(MAKE) dist-package-mac + $(MAKE) dist-package-android + +dist-copy-package-all: + $(MAKE) dist-copy-package-linux + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-win64 + $(MAKE) dist-copy-package-mac + $(MAKE) dist-copy-package-android + +dist-upload-all: + $(MAKE) dist-upload-linux + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-win64 + $(MAKE) dist-upload-mac + $(MAKE) dist-upload-android + +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all + +package-all: dist-package-all + +copy-package-all: dist-copy-package-all + +upload-all: dist-upload-all + +release-all: dist-release-all