X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=Makefile;h=4a242ed022c7a4655e17a3e334bbd703eb9a54b1;hb=dce12aedb7f597d85daf4ae5dfc4e058ae2f7b5c;hp=a4db1d9dc90ee599842e812c5a4241e3caba8171;hpb=e208db9f11f66f2315ecd1254c0a08a1e525f59d;p=rocksndiamonds.git diff --git a/Makefile b/Makefile index a4db1d9d..4a242ed0 100644 --- a/Makefile +++ b/Makefile @@ -1,54 +1,65 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds # -# (c) 1995-2000 Holger Schemel, info@artsoft.org # -#=============================================================================# - -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# specify your favorite ANSI C compiler +# ============================================================================= +# Rocks'n'Diamonds Makefile +# ----------------------------------------------------------------------------- +# (c) 1995-2005 Holger Schemel +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) CC = gcc -# specify path to X11 on your system -# if undefined, use system defaults (works with Linux/gcc/libc5) -X11_PATH = /usr/X11 +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make -# specify directory for read-only game data (like graphics, sounds, levels) -# default is '.', so you can play without installing game data somewhere +# path to X11 on your system +X11_PATH = /usr/X11R6 + +# directory for read-only game data (like graphics, sounds, levels) +# default is '.' to be able to run program without installation # RO_GAME_DIR = /usr/games -# specify directory for writable game data (like highscore files) -# default is '.', so you can play without installing game data somewhere +# directory for writable game data (like highscore files) +# default is '.' to be able to run program without installation # RW_GAME_DIR = /var/games -# uncomment this if your system has no joystick include file +# uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this +# choose if more than one global score file entry for one player is allowed +# (default: MANY_PER_NAME) +# uncomment to install game in multi-user environment # SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this +# uncomment to install game in single-user environment (default) # SCORE_ENTRIES = MANY_PER_NAME -# specify paths for cross-compiling (only needed for MS-DOS and Win32 build) +# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: -MAKE = make - SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) +# DEFAULT_TARGET = x11 +DEFAULT_TARGET = sdl + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + all: - @$(MAKE_CMD) TARGET=x11 + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) x11: @$(MAKE_CMD) TARGET=x11 @@ -57,11 +68,23 @@ sdl: @$(MAKE_CMD) TARGET=sdl solaris: - @$(MAKE_CMD) PLATFORM=solaris + @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 + +solaris-sdl: + @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl + +mac: + @$(MAKE_CMD) PLATFORM=macosx + +mac-static: + @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static msdos: @$(MAKE_CMD) PLATFORM=msdos +os2: + @$(MAKE_CMD) PLATFORM=os2 + cross-msdos: @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos @@ -72,9 +95,36 @@ clean: @$(MAKE_CMD) clean -#-----------------------------------------------------------------------------# -# development only stuff # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +auto-conf: + @$(MAKE_CMD) auto-conf + +run: all + @./rocksndiamonds --verbose + +gdb: all + @gdb -batch -x GDB_COMMANDS ./rocksndiamonds + +valgrind: all + @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out + +enginetest: all + ./Scripts/make_enginetest.sh + +enginetestcustom: all + ./Scripts/make_enginetest.sh custom + +enginetestfast: all + ./Scripts/make_enginetest.sh fast + +enginetestnew: all + ./Scripts/make_enginetest.sh new + +leveltest: all + ./Scripts/make_enginetest.sh leveltest backup: ./Scripts/make_backup.sh src @@ -85,6 +135,9 @@ backup_lev: backup_gfx: ./Scripts/make_backup.sh gfx +# prerelease: +# ./Scripts/make_prerelease.sh + dist-unix: ./Scripts/make_dist.sh unix . @@ -94,10 +147,47 @@ dist-msdos: dist-win32: ./Scripts/make_dist.sh win . +dist-macosx: + ./Scripts/make_dist.sh mac . $(MAKE) + +upload-unix: + ./Scripts/make_dist.sh unix . upload + +upload-msdos: + ./Scripts/make_dist.sh dos . upload + +upload-win32: + ./Scripts/make_dist.sh win . upload + +upload-macosx: + ./Scripts/make_dist.sh mac . upload + dist-clean: @$(MAKE_CMD) dist-clean -dist: dist-unix dist-msdos dist-win32 +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + +dist-build-all: + $(MAKE) clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean +# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean + +# dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx +dist-all: dist-build-all dist-unix dist-win32 dist-macosx + +# upload-all: upload-unix upload-msdos upload-win32 upload-macosx +upload-all: upload-unix upload-win32 upload-macosx + +tags: + $(MAKE_CMD) tags depend dep: $(MAKE_CMD) depend