X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=Makefile;h=10909b9667877a40052a6719fa20e75c2b5e78de;hb=adebc3d223c1611d7c947adba6a8b34885033aec;hp=2d575c76df3929737727f5a33167a30077e6daec;hpb=181399ef548528792ef51d1cfeb875b57b0133ae;p=rocksndiamonds.git diff --git a/Makefile b/Makefile index 2d575c76..10909b96 100644 --- a/Makefile +++ b/Makefile @@ -1,44 +1,78 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds 1.4.0 # +# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # #=============================================================================# #-----------------------------------------------------------------------------# # configuration section # #-----------------------------------------------------------------------------# +# specify your favorite ANSI C compiler +CC = gcc + +# explicitely choose your platform, if defaults doesn't work right +# needed for SUN/Solaris; Linux and DOS work fine with auto detection +# PLATFORM = solaris +# PLATFORM = unix +# PLATFORM = dos +# PLATFORM = windows + +# specify path to X11 on your system +# if undefined, use system defaults (works with Linux/gcc/libc5) +X11_PATH = /usr/X11 + +# specify directory for read-only game data (like graphics, sounds, levels) +# default is '.', so you can play without installing game data somewhere +# RO_GAME_DIR = /usr/games + +# specify directory for writable game data (like highscore files) +# default is '.', so you can play without installing game data somewhere +# RW_GAME_DIR = /var/games + +# uncomment this if your system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK + +# uncomment this if your system has no sound +# SOUNDS = -DNO_SOUNDS + +# choose if you want to allow many global score file entries for one player +# default is 'MANY_PER_NAME' +# when installing the game in a multi user environment, choose this +# SCORE_ENTRIES = ONE_PER_NAME +# when installing the game in a single user environment, choose this +# SCORE_ENTRIES = MANY_PER_NAME + +# specify path for cross-compiling (only needed for Windows build) +CROSS_PATH=/usr/local/cross-tools/i386-mingw32/bin + #-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # +# you should not need to change anything below # #-----------------------------------------------------------------------------# +.EXPORT_ALL_VARIABLES: + MAKE = make SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) - +MAKE_CMD = $(MAKE) -C $(SRC_DIR) all: - $(MAKE_CMD) + @$(MAKE_CMD) TARGET=sdl -clean: - $(MAKE_CMD) clean +x11: + @$(MAKE_CMD) TARGET=x11 -backup: - ./Scripts/make_backup.sh src +sdl: + @$(MAKE_CMD) TARGET=sdl -backup_lev: - ./Scripts/make_backup.sh lev +sdl_old: + @$(MAKE_CMD) TARGET=sdl_old_10 -backup_gfx: - ./Scripts/make_backup.sh gfx +solaris: + @$(MAKE_CMD) PLATFORM=solaris -dist-unix: - ./Scripts/make_dist_unix.sh . +windows: + @PATH=$(CROSS_PATH):${PATH} $(MAKE_CMD) PLATFORM=windows -dist-dos: - ./Scripts/make_dist_dos.sh . - -dist: dist-unix dist-dos - -depend: - $(MAKE_CMD) depend +clean: + @$(MAKE_CMD) clean