X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=fd98ab0d7247d13e0947ad85b3d6da111960a125;hb=f6513d7bc5806904a55708a2ddb6673842e933bd;hp=1ae9adc1b69a52deeee2cc88d189bc212f145bca;hpb=6e022fe74edcab8e9b6be32bcfdd7006f478e2ab;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 1ae9adc1..fd98ab0d 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,63 @@ +2014-03-01 + * added ultra-generic, ultra-flexible request door animation handling + +2014-02-18 + * fixed major bugs in handling single-player and multi-player tapes + (for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086) + +2014-02-13 + * fixed various problems with playfield and requester/tape/editor doors + defined to be at non-standard screen positions in artwork config file + +2014-01-28 + * added envelope style requester dialog (alternative to door requester) + +2014-01-27 + * fixed problems with window scaling and updating related setup value + * added setup option to select anti-aliasing quality of scaled windows + +2014-01-17 + * improved speed of displaying progress when loading levels and artwork + * changed fullscreen and window scaling changes in setup menu to have + immediate effect (instead of being effective after leaving setup menu) + +2014-01-15 + * fixed toons stopping on continuous touch events on Mac OS X + +2014-01-14 + * fixed bug when displaying game envelope with even sized playfield + * added graphic configuration options for request (dialog) buttons + +2014-01-13 + * fixed some redraw bugs with window scaling under Mac OS X + +2014-01-10 + * fixed problems with window scaling and updating related setup value + +2014-01-07 + * fixed problems related to fullscreen switching and window scaling + +2014-01-06 + * fixed inconsistent custom artwork contant numbering in src/main.h, + src/screen.c and src/conf_gfx.c (this really should be cleaned up) + (this bug caused custom artwork definition to set wrong variable) + +2014-01-05 + * fixed using fullscreen mode on Android instead of pseudo-window mode + * fixed keeping desktop fullscreen mode when changing viewport size + +2014-01-04 + * fixed remaining text input problems for non-ASCII keys with modifier + * added window scaling options to graphics setup menu + +2014-01-03 + * fixed key code problems with certain keys for SDL2 + (keypad keys not being in numerical order; number of function keys) + * fixed text input problems for text characters using modifier keys + +2014-01-02 + * fixed fullscreen option for SDL2 (using only desktop fullscreen now) + 2013-12-28 * fixed graphical bugs when using renderer/texture based graphics