X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=f924f2068b7ec2fe3c76bf4507e5debcda76f543;hb=a516ac20306926cf487120bdca87c4013534721e;hp=2fd5e2333a3502b831fdcdb1486a7ac9e41ab327;hpb=98c00f2bbb6bbb40e6ac5f989963638122acd17c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 2fd5e233..f924f206 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,39 @@ +2015-02-10 + * changed position of CE/GE use/save template gadgets to be visually + separated from other CE/GE gadgets (to prevent accidental use) + +2015-02-04 + * added configurability of editor control buttons (toolbox buttons) + +2015-02-03 + * finished configurability of tape date and time display positions + * fixed bug with game buttons in tape area not properly redrawn + * fixed small graphical bug with default tape time display position + * added optionally configurable game frame counter to tape display + +2015-02-02 + * fixed configurability of editor element palette (for columns != 4) + +2015-01-29 + * improved configurability of tape date and time display positions + * added configurability of element properties button in editor + * added build dependency for auto-conf files + +2015-01-27 + * added looking for editor element descriptions in level set directory + (for example, in file "/docs/elements/custom_1.txt") + +2015-01-25 + * moved "element properties" button in editor from toolbox to palette + * added "zoom level tile size" button in editor to toolbox (currently + no function behind it; will be used to zoom level editor playfield) + * added key shortcuts '1' to '3' to view properties of drawing elements + * fixed gadget display bug in editor (door 1 area) after test playing + * fixed bugs when changing drawing area gadgets (like group elements) + +2015-01-19 + * re-enabled editor palette element options in setup configuration file + 2014-12-13 * fixed loading custom PCX image files with default artwork file names (like "RocksDoor.pcx") which are not redefined in artwork config file