X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=f89b044824084b3e17551cf0b15641ea977d55f8;hb=3282aa616432ea42399d4dc4ffe637c4406a71c4;hp=dff5a36b32d15950978d73c8575aaf4f55639113;hpb=c2e4a61547c40784f5b1ac3458c1a5c226596253;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index dff5a36b..f89b0448 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,48 @@ +2014-11-19 + * fixed broken door animations when switching between custom graphics + +2014-11-06 + * fixed layout for "level set info" to support custom playfield size + * fixed changing from title to info screen with custom playfield size + +2014-11-02 + * fixed bug with not updating default bitmap pointer for scaled images + * fixed redraw/fade bugs when redefining the playfield size or position + +2014-10-27 + * fixed some smaller issues with loading custom artwork + +2014-10-22 + * added warnings when using undefined element and graphic names in + custom artwork definitions (like ".crumbled_like" or ".clone_from") + * added setting default filenames for all cloned graphics in static + graphics configuration on startup (to be able to fall back later) + +2014-10-20 + * fixed using buttons on main screen with size other than 32x32 pixels + * fixed some initialization bugs for scrollbars and main screen buttons + * fixed bug when drawing non-element graphics (without separate in-game + graphic/bitmap defined) while non-standard game tile size is defined + +2014-10-17 + * removed some remaining unused X11 stuff + * fixed bug with potentially suppressed exit error message on startup + +2014-10-16 + * fixed bug not loading tape when selecting level from level selection + screen (thanks to filbo for finding this bug and supplying a patch) + +2014-10-15 + * fixed menu display bugs (drawing outside menu area with draw offset) + * fixed menu key navigation bugs (when using smaller menu list size) + +2014-10-14 + * added support for animated door parts during opening/closing movement + +2014-10-13 + * added automatic detection of normal/steel character elements in level + editor when drawing text (depending on currently selected element) + 2014-10-13 * eliminated historical ISO-8859-1 characters from source code files (but still using them internally for special character encodings)