X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=f2ac47ffca3e7b30194b0cb54a2ab076af865928;hb=7992b03de18aad8527835dfa03375f3a30a7e673;hp=5186b38bb6bdd53977f04a72c43175defe0e2013;hpb=7b084689def6fb5565defca820ba78c575ca1477;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 5186b38b..f2ac47ff 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,32 @@ +2008-02-03 + * changed design and size of element drawing area in level editor + * added "element used as action parameter" to element change actions + +2008-01-27 + * added possibility to reanimate player immediately after his death + (for example, by "change to when explosion of ") + +2008-01-25 + * fixed bug with "gray" white door not being uncovered by magnifier + * added score for collecting (any) key to the white key config page + +2008-01-22 + * added condition "deadly when " for custom elements + that behaves a bit like the existing "deadly when ", + but with the following differences: + - it only kills players or friends when it was moving before it hits + - it does not kill players or friends that try to run into it + +2008-01-21 + * fixed the following change conditions where a player element is used + as the "element that is triggering the custom element change": + - touching + - hitting + - explosion of + - move of + (the last two conditions already worked partially, but only for the + first player, and not for the "Murphy" player when using "move of") + 2008-01-20 * fixed crash bug caused by accessing invalid element (with value -1) in UpdateGameControlValues()