X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=f1ac350bd2f50631496058b591105d3a31a00e17;hb=a69eb334eb2efcbd1d0dcf26ccfd2e350b419697;hp=fb8552cfb8ddafd3814f69bb3fd76be3ffc8de90;hpb=652f2eebd3bac1458da0010bef1b1208c19649c7;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index fb8552cf..f1ac350b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,26 @@ +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level + * added possibility for multiple CE changes per frame (experimental) + 2005-12-28 * uploaded pre-release (test) version 3.2.0-5 binary and source code