X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=eebef01e11ca62e22e3e26498f1f5bd9727a3d5d;hb=dab1449db859710caf2b5bdd075f90263a9590e3;hp=2c909359fc182224bd7250c9ab6356e0dee0fa37;hpb=b399baa8e7bc4cc0cd593ff71f9da95291ba4ccd;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 2c909359..eebef01e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,77 @@ +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + +2004-06-13 + * fixed bug (missing array boundary check) which caused broken tapes + * fixed bug (when loading level template) which caused broken levels + * fixed bug with new block last field code when using non-yellow player + +2004-06-12 + * fixed bug when pressing "stop, pause, stop, play" on tape recorder + * internal change of how the player blocks the last field when moving + * fixed blocking delay of last field for EM and SP style block delay + * fixed bug where the player had to wait for the usual move delay after + unsuccessfully trying to move, when he directly could move after that + * the last two changes should make original Supaplex level 93 solvable + * improved use of random number generator to make it less predictable + * fixed behaviour of slippery SP elements to let slip left, then right + +2004-06-11 + * fixed bug with wrong door state after trying to quickload empty tape + * fixed waste of static memory usage of the binary, making it smaller + * fixed very little graphical bug in Supaplex explosion + +2004-06-07 + * version number set to 3.1.1 + +2004-06-07 + * version 3.1.0 released + +2004-06-07 + * fixed bug with crash when writing user levelinfo.conf the first time + +2004-06-06 + * added option "convert LEVELDIR [NR]" to command line batch commands + * re-converted Supaplex levels to apply latest engine fixes + * changed "use graphic/sound of element" to "use graphic of element" + due to compatibility problems with some levels ("bug machine" etc.) + +2004-05-23 + * fixed bug with CE change replacing player with same or other player + +2004-05-16 + * fixed bug with opaque font in envelope with background graphic when + background graphic is not transparent itself + 2004-05-12 * added "gravity on" and "gravity off" ports for Supaplex compatibility * corrected original Supaplex level loading code to use these new ports + * also corrected Supaplex loader to auto-count infotrons if set to zero 2004-05-10 * fixed bug with missing initialization of "modified" flag for GEs