X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=eebef01e11ca62e22e3e26498f1f5bd9727a3d5d;hb=391f8c019bdd5591015f8f310d97cf077de93fa2;hp=adf52116f1570edd63c31d69a18f5e057eb3379e;hpb=7ffc21d9a4a3772e2855611cd03c8942b8f0e395;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index adf52116..eebef01e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,31 @@ +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + 2004-06-13 * fixed bug (missing array boundary check) which caused broken tapes * fixed bug (when loading level template) which caused broken levels