X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=eebef01e11ca62e22e3e26498f1f5bd9727a3d5d;hb=095207353ef58a65f5146e6ddc7eefb51bfe0f55;hp=7604d7f59a9e6c31a6739afa44edb0ce02bf4e26;hpb=be3e04a40de491eba75821258bd84a4b9a08ac87;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 7604d7f5..eebef01e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,36 @@ +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-07 + * fixed bug in gadget code which caused reset of CEs in level editor + (example: pressing 'b' [grab brush] on CE config page erased values) + (solution: check if gadgets in ClickOnGadget() are really mapped) + * improved level change detection in editor (settings now also checked) + * fixed bug with "can move into acid" and "don't collide with" state + +2004-07-29 + * fixed maze runner style CEs to use the configured move delay value + +2004-06-27 + * added Aaron Davidson's tutorial level set to the "Tutorials" section + +2004-06-20 + * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens" + * fixed the above fix because it broke level set "machine" (*sigh*) + * fixed random element placement in level editor to work as expected + * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND" + +2004-06-15 + * re-recorded tape for BD2K3, level 010 (broken due to bugfix) + +2004-06-13 + * fixed bug (missing array boundary check) which caused broken tapes + * fixed bug (when loading level template) which caused broken levels + * fixed bug with new block last field code when using non-yellow player + 2004-06-12 * fixed bug when pressing "stop, pause, stop, play" on tape recorder * internal change of how the player blocks the last field when moving @@ -6,6 +39,7 @@ unsuccessfully trying to move, when he directly could move after that * the last two changes should make original Supaplex level 93 solvable * improved use of random number generator to make it less predictable + * fixed behaviour of slippery SP elements to let slip left, then right 2004-06-11 * fixed bug with wrong door state after trying to quickload empty tape