X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=ee3945eb4601b6c682ebe380342e61c118a8072f;hb=b7282fd678d6f5c7ebf6a12062eb391129a800a7;hp=57b72711879c73e591e35cababa488f7dc3eb1fc;hpb=50a54138903c0bbbe409a7d1da14a92b77babacb;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 57b72711..ee3945eb 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,33 @@ +2014-09-04 + * added custom graphics property "game.tile_size" to define in-game tile + size (this defines the tile size actually displayed on the playfield); + tile graphics will either be scaled to the defined game tile size or + have to be specified with the same image size (using ".tile_size") + +2014-09-01 + * added custom graphics property ".tile_size" to define tile image size + for game element graphics (like "custom_1.tile_size"); non-standard + sized images will then be scaled accordingly to standard tile size + +2014-08-30 + * fixed music still being played in Android version when in background + +2014-08-30 + * added Android "menu" button to be treated as "yes" requester button + (while the Android "back" button was already treated as "no" button) + +2014-08-28 + * added command line options "--version" / "-V" to show program version + (also shows SDL library versions when prefixed with "--debug" option) + +2014-08-27 + * error file set to unbuffered to prevent truncation in case of crashes + 2014-08-19 * fixed bug causing wrong screen updates while playing (whole screen update from backbuffer instead of playfield buffer if REDRAW_ALL set) + * fixed nasty (typo) bug in native EM engine causing broken player + graphics when using different (redefined) playfield size 2014-08-18 * fixed bug causing EM/EMC graphics sets containing original 16x16 tiles