X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=ec5690717357344ab70f02e63c91136bbfec6e82;hb=2dfebdae62bb9c56904025e6bfb9f1f931745ac0;hp=cbb9a0106c09889d5c0749891d3cc41607193a7f;hpb=3d31feb11b9d6863eb838e8840abe5f352bdc8b6;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index cbb9a010..ec569071 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,83 @@ +2007-02-07 + * changed end of game again: do not wait for the user to press a key + anymore, but directly ask/confirm tape saving and go to hall of fame + * re-enabled quitting of lost game by pressing space or return again + +2007-02-05 + * improved handling of title text messages (initial and for level set) + +2007-02-03 + * added new options "auto-wrap" and "centered" for DC2 style envelopes + +2007-01-31 + * fixed displaying and typing of player name when it is centered + * added special characters to be allowed for player name (not only A-Z) + +2007-01-25 + * fixed blit in ScrollLevel() to same bitmap to not overlap anymore + (newer versions of the SDL library seem to not like this anymore) + +2007-01-23 + * added code for configuration directives for control of game panel + +2007-01-21 + * fixed small cosmetical bug with underlining property tabs in editor + +2007-01-20 + * fixed small drawing bug in X11FadeRectangle + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand + +2007-01-14 + * changed maximum value for endless loop detection to a higher value + (some levels really used very deep recursion without being endless) + +2007-01-13 + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine + +2007-01-08 + * added new elements for newly supported Diamond Caves II levels: + - steel text elements + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 + * version number set to 3.2.4 + +2007-01-05 + * version 3.2.3 released + +2007-01-04 + * fixed malloc/free bug when updating EMC artwork entries in level list + * added workaround (warning and request to quit the current game) when + changing elements cause endless recursion loop (which would otherwise + freeze the game, causing a crash-like program exit on some systems) + +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + 2006-11-25 * fixed infinite loop / crash bug when killing the player while having a CE with the setting "kill player X when explosion of "