X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=e78395efe58b81fc3bf3b7d98854c753e8c78e53;hb=8f057caae2acbc12afff54102ffa4a2568b8f8c6;hp=c1cd0dcf4d142dad525b4bf02920ab8aee5be2ac;hpb=dbe6f9f331452b40183a12219d57eb234ff078fe;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c1cd0dcf..e78395ef 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,71 @@ +2007-04-04 + * cleanup of game panel elements (some elements were not really needed) + * added displaying of gravity state (on/off) as new game panel control + +2007-04-03 + * added new pseudo game mode "PANEL" to define panel fonts and graphics + - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix + - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix + (else graphics would have to use ".PLAYING", which would be confusing) + * fixed bug when fading out to game screen with border mask defined + +2007-04-02 + * added attribute ".tile_size" for element style game panel controls + +2007-04-01 + * added key as additional valid key to use for confirm requester + +2007-03-31 + * improved menu fading, adding separate fading definitions for entering + and leaving a "content" screen (in general), and optional definitions + for the special "content" screens SCORES, EDITOR, INFO and PLAYING + +2007-03-30 + * added (currently invisible) setup option to define scroll delay value + * fixed small bug in priority handling when auto-detecting level start + position in levels without player element (but player from CE etc.) + * added option "game.forced_scroll_delay_value" to override user choice + of scroll delay value for certain level sets with "graphicsinfo.conf" + * replaced setup option "scroll delay: on/off" by new setup option that + directly allows selecting the desired scroll delay value from 0 to 8 + +2007-03-28 + * added displaying of most game panel control elements (not animated) + +2007-03-26 + * added new configuration directives to display additional game engine + values on the game control panel, like the following examples: + - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format + - game.panel.penguins - number of penguins to rescue + - game.panel.level_name - level name of current level + +2007-03-24 + * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels) + +2007-03-23 + * added new player option "no centering when relocating" for "invisible" + teleportations to level areas that look exactly the same, giving the + illusion that the player did not relocate at all (this was the default + since 3.2.3, but caused visual problems with room creation in "Zelda") + * added new menu fading effect "melt", shamelessly stolen from "DOOM" + +2007-03-21 + * improved menu fading, adding separate fading definitions for entering + and leaving a menu and for fading between menu and "content" screens + * fixed small bug with recognizing also ".font_xyz" style definitions + +2007-03-20 + * improved menu fading, adding separate fading definitions for fading + between menu screens and fading between menu and "destination" screens + 2007-03-19 * titlemessage_initial_x and titlemessage_x set to "[DEFAULT]" in static configuration (set from "[titlemessage_initial]" and "[titlemessage]") + * fading settings of "[titlemessage_initial]" and "[titlemessage]" set + to "[DEFAULT]" in static configuration (set from "[title_initial]" and + "[title]") + * improved title fading, allowing fading animation types "none", "fade" + and "crossfade" (including cross-fading of last title to main menu) 2007-03-18 * added configurability of graphics, sounds and music for title screens,