X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=e6e0dd629c3bbb78fee952303d1d98b57a1f2cd1;hb=dce12aedb7f597d85daf4ae5dfc4e058ae2f7b5c;hp=b37248b2e8da398b8d041632c1c7d63e6c6982bf;hpb=d31107293214cf22c06b58465923e29f3a64e73b;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b37248b2..e6e0dd62 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,87 @@ +2005-12-12 + * added level file chunk "CONF" for generic level and element settings + +2005-12-11 + * uploaded pre-release (test) version 3.2.0-4 binary and source code + +2005-12-11 + * skip empty level sets (with "levels: 0"; may be artwork base sets) + * added sound action ".page[1]" to ".page[32]" for each CE change page + +2005-12-10 + * added image config suffix ".clone_from" to copy whole image settings + * fixed bug with invalid ("undefined") CE settings in old level files + +2005-12-05 + * fixed graphical bug with smashing elements falling faster than player + +2005-12-03 + * fixed major bug which prevented private levels from being edited + * fixed bug with precedence of general and special font definitions + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-29 + * uploaded pre-release (test) version 3.2.0-3 binary and source code + +2005-11-28 + * fixed bug which prevented "global.num_toons: 0" from working + +2005-11-27 + * major code cleanup (removed all these annoying "#if 0" blocks) + +2005-11-26 + * added custom element actions for CE change page in level editor + +2005-11-19 + * fixed music initialization bug in init.c (thanks to David Binderman) + * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) + (this bug must probably be fixed at other places, too) + +2005-10-16 + * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h + (should be '#include ' instead) + +2005-08-20 + * fixed bug which prevented "walkable from no direction" from working + (due to compatibility code overwriting this setting after loading) + +2005-08-15 + * fixed bug on Mac OS X (use of reserved name "Random") in EM engine + +2005-08-07 + * version number temporarily set to 3.1.1 (intermediate bugfix release) + * version 3.1.1 released + +2005-08-07 + * changed some va_arg() arguments from 'long' to 'int', fixing problems + on 64-bit architecture systems with LP64 data model + +2005-08-06 + * fixed bug with bombs not exploding when hitting the last level line + (introduced after the release of 3.1.0) + +2005-08-06 + * added support for dumping small-sized level sketches from editor + +2005-07-24 + * added recognition of "trigger element" for "change digged element to" + (this is not really what the "trigger element" was made for, but its + use may seem obvious for leaving back digged elements unchanged) + +2005-07-23 + * fixed multiple warnings about failed joystick device initialization + +2005-06-27 + * fixed bug with dynamite dropped on top of just dropped custom element + (collect dynamite, collect CE, drop CE => dynamite was also dropped); + dynamite can still be dropped, but drop key must be released before + +2005-06-27 + * fixed bug with wrong start directory when started from file browser + (due to this bug, R'n'D could not be started from KDE's Konqueror) + 2005-06-26 * fixed bug causing "change when impact" on player not working * fixed wrong priority of "hitting something" over "hitting "