X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=e42c6d05e448025df1ab032528ac965e4d42c972;hb=29ea60b3d59414875c3bbc59e64f62d2e236ef2a;hp=39a8bcd8b88f7b16b02836de817368271e6e313c;hpb=148d0ad7e7ac1a97eb50de7ecbb642f36c877311;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 39a8bcd8..e42c6d05 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,27 @@ +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + +2009-10-31 + * fixed SP engine to set "game over" not before lead out counter done + +2009-10-30 + * fixed (potential) compile error when using GCC option "-std=gnu99" + (thanks to Tom "spot" Callaway) + +2009-10-28 + * fixed array allocation in native Supaplex engine to correctly handle + preceding scratch buffers (needed because of missing border checking) + * fixed playfield initialization to correctly add raw header bytes as + subsequent scratch buffer (needed because of missing border checking) + +2009-10-24 + * most important parts of native Supaplex engine integration working: + - native Supaplex levels can be played in native Supaplex engine + - native Supaplex level/demo files ("*.sp" files) can be re-played + - all 111 classic original Supaplex levels automatically solvable + - native Supaplex engine can be selected and used from level editor + - logic of re-playing Supaplex demos migrated to R'n'D tape logic + 2009-09-25 * fixed another translation problem from VisualBasic to C (where "int" should be "short") causing unsolvable demos with bugs and terminals