X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=e3b6490bbfb635631bdb549fee9166fc6552c12c;hb=d6a1a6cb31174ac804f9ad54a919d65478da588f;hp=9e1d48bb531ad8bad4d4692f2594471f6706f99c;hpb=297ee9b33dab3bca9433befc81d7c7ce91450dd0;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 9e1d48bb..e3b6490b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,24 @@ +2013-12-16 + * continued porting Rocks'n'Diamonds to Android (levels now playable) + +2013-12-12 + * added SDL2 renderer/texture based graphics frame handling to allow for + "desktop" style fullscreen mode and scaling of game screen/window + +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android (already shows main menu) + 2013-12-03 - * ported Rocks'n'Diamonds to SDL2 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) 2013-12-01 * version number set to 3.3.1.3