X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=e3b6490bbfb635631bdb549fee9166fc6552c12c;hb=d6a1a6cb31174ac804f9ad54a919d65478da588f;hp=7c0df045a9aab7d623ae4bed7943153989c02937;hpb=94f017e57e45fae89e35a4948fe7005bdf3f13ba;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 7c0df045..e3b6490b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,47 @@ +2013-12-16 + * continued porting Rocks'n'Diamonds to Android (levels now playable) + +2013-12-12 + * added SDL2 renderer/texture based graphics frame handling to allow for + "desktop" style fullscreen mode and scaling of game screen/window + +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android (already shows main menu) + +2013-12-03 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) + +2013-12-01 + * version number set to 3.3.1.3 + +2013-11-24 + * version 3.3.1.2 released + +2013-11-20 + * improved error handling: display error message on screen (not only in + the error file or on the console), and display path of the error file + +2013-11-13 + * fixed problem with R'n'D restarting with same level set that may have + caused a problem (and therefore failing again and again); after an + error, the last level set is now deactivated in file "levelsetup.conf" + to restart with default level set (which should work without error) + +2013-11-07 + * fixed determining main game data directory on Mac OS X "Mavericks" + +2013-11-04 + * version number set to 3.3.1.2 + 2013-11-04 * version 3.3.1.1 released