X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=e04626b79bbb645ff3ae35f55ec3293f56eda66a;hb=68d1418be737276c8214780106399c0dae588d1c;hp=e3b6490bbfb635631bdb549fee9166fc6552c12c;hpb=d6a1a6cb31174ac804f9ad54a919d65478da588f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index e3b6490b..e04626b7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,34 @@ +2014-01-07 + * fixed problems related to fullscreen switching and window scaling + +2014-01-06 + * fixed inconsistent custom artwork contant numbering in src/main.h, + src/screen.c and src/conf_gfx.c (this really should be cleaned up) + (this bug caused custom artwork definition to set wrong variable) + +2014-01-05 + * fixed using fullscreen mode on Android instead of pseudo-window mode + * fixed keeping desktop fullscreen mode when changing viewport size + +2014-01-04 + * fixed remaining text input problems for non-ASCII keys with modifier + * added window scaling options to graphics setup menu + +2014-01-03 + * fixed key code problems with certain keys for SDL2 + (keypad keys not being in numerical order; number of function keys) + * fixed text input problems for text characters using modifier keys + +2014-01-02 + * fixed fullscreen option for SDL2 (using only desktop fullscreen now) + +2013-12-28 + * fixed graphical bugs when using renderer/texture based graphics + +2013-12-23 + * fixed playing certain sounds (menu navigation sound and counting + score sound after solving a level) when "normal sounds" are disabled + 2013-12-16 * continued porting Rocks'n'Diamonds to Android (levels now playable)