X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=df68d09530f268fd0d71adac2b78224430b8103e;hb=bc3204370ffde9a84d661ed58c35256ef0080292;hp=8abe1ff2318e080e5257c16076d773f3f7090fc5;hpb=27761d23147efd8150fd8ca9601fa30f623ce573;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 8abe1ff2..df68d095 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,90 @@ +2005-02-14 + * added editor element descriptions written by Aaron Davidson + +2005-02-02 + * improved fallback handling when configured artwork is not available + (now using default artwork instead of exiting when files not found) + +2005-02-01 + * fixed bug on level selection screen when dragging scrollbar + +2005-01-19 + * fixed bug which caused broken tapes when appending to EM engine tapes + +2005-01-17 + * uploaded pre-release (test) version 3.2.0-1 binary and source code + +2005-01-17 + * added code to replace changed artwork config tokens with other tokens + (needed for backwards compatibility, so that older tokens still work) + +2005-01-16 + * added native R'n'D graphics for some new EMC elements in EM engine + +2005-01-15 + * fixed some bugs in the EM engine integration code + * changed EM engine code to allow diagonal movement + * changed EM engine code to allow use of separate snap and drop keys + +2005-01-03 + * fixed some redraw bugs when using EM engine + +2005-01-02 + * fixed bug with not converting RND levels which are set to use native + engine to native level structure when loading + +2005-01-01 + * uploaded pre-release (test) version 3.2.0-0 binary and source code + +2005-01-01 + * version number set to 3.2.0 + +2004-12-30 + * level data now reset to defaults after attempt to load invalid file + +2004-11-13 + * added use of "editorsetup.conf" for different level sets + +2004-10-26 + * added auto-detection for various types of Emerald Mine level files + +2004-10-17 + * fixed bug with scrollbars getting too small when list is very large + +2004-10-09 + * fixed bug with 3+3 (cross) sized explosion not making explosion sound + +2004-10-04 + * added most level editor configuration gadgets for new EMC elements + +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + +2004-09-21 + * added SDL support to graphics functions in native EM engine + (by always using generic libgame interface functions) + +2004-09-20 + * fixed bug in frame synchronization in native EM engine + +2004-09-18 + * added code to convert levels between R'n'D and native EM engine + +2004-08-23 + * new Emerald Mine engine can now play levels selected in main menu + +2004-08-16 + * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" + (which creates scaled down graphics for level editor and preview); + there's still a memory leak somewhere in the artwork handling code + * added "scale image up" functionality to X11 version of zoom function + +2004-08-14 + * first attempts to integrate new, native Emerald Mine Club engine + 2004-08-07 * fixed bug in gadget code which caused reset of CEs in level editor (example: pressing 'b' [grab brush] on CE config page erased values)