X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=dde58647f80cc6eea1ab183788bb4401d212d01e;hb=77acdb46d729cd3f9893d6a91740cb058923d4cf;hp=eebef01e11ca62e22e3e26498f1f5bd9727a3d5d;hpb=391f8c019bdd5591015f8f310d97cf077de93fa2;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index eebef01e..dde58647 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,43 @@ +2004-10-26 + * added auto-detection for various types of Emerald Mine level files + +2004-10-17 + * fixed bug with scrollbars getting too small when list is very large + +2004-10-09 + * fixed bug with 3+3 (cross) sized explosion not making explosion sound + +2004-10-04 + * added most level editor configuration gadgets for new EMC elements + +2004-10-01 + * added more element and graphic definitions for new EMC elements + +2004-09-27 + * modified native EM engine to use integrated R'n'D sound system + +2004-09-21 + * added SDL support to graphics functions in native EM engine + (by always using generic libgame interface functions) + +2004-09-20 + * fixed bug in frame synchronization in native EM engine + +2004-09-18 + * added code to convert levels between R'n'D and native EM engine + +2004-08-23 + * new Emerald Mine engine can now play levels selected in main menu + 2004-08-16 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()" (which creates scaled down graphics for level editor and preview); there's still a memory leak somewhere in the artwork handling code * added "scale image up" functionality to X11 version of zoom function +2004-08-14 + * first attempts to integrate new, native Emerald Mine Club engine + 2004-08-07 * fixed bug in gadget code which caused reset of CEs in level editor (example: pressing 'b' [grab brush] on CE config page erased values)