X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=dc8abd1e3c6305395b19a2aa78c0017e189f1c8d;hb=852a8eef1e8858a40da0be4093eba3deaf468f51;hp=88c53f42222094d2486b1d800838d6a449c61108;hpb=85d006b46303672112431f6a333c3e1de6acbabb;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 88c53f42..dc8abd1e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,21 @@ +2007-09-27 + * added "background.PLAYING" (only visible as two-pixel border in game) + * added default level set for first start of special R'n'D version + * changed door animations for editor always behaving like "quick doors" + +2007-09-26 + * added new custom artwork setup option "auto-override non-CE sets" for + automatic artwork override that is only used for level sets without + custom element artwork (as it does not make much sense to override + any artwork that redefines custom element artwork for sets using CEs) + * fixed default artwork for "special" R'n'D versions always using the + "classic" artwork as the base if base artwork is not explicitly + defined in "levelinfo.conf", regardless of different default artwork + used by the special R'n'D version -- this is needed because any such + custom artwork is designed using the "classic" artwork definitions as + the base (including menu definitions and screen positions etc., which + would otherwise be taken from the different special default artwork) + 2007-09-17 * fixed drawing of animated "quicksand.filling" and "quicksand.emptying" for both EMC and R'n'D graphics engine (heavy workarounds needed due