X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=db17bdffcda15b4b7052182f4d149c33d9fdd295;hb=dbb6dd2fa61e2999cec9c129ba546a28db7ff602;hp=ae08cbe1b6e4468f395f7de19ec849f1a0299cb7;hpb=44b31e75162d6e446a9e9b454a079a2da5604fdf;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index ae08cbe1..db17bdff 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,34 @@ +2010-06-08 + * version 3.3.0.1 released + +2010-06-08 + * added configurable key shortcuts for snap+direction player actions + (probably most useful for recording tool-assisted speedrun (TAS) + tapes using the single-step mode of the tape recorder) + +2010-05-28 + * version number set to 3.3.0.1 + +2010-05-25 + * version 3.3.0.0 released + +2010-05-22 + * fixed missing memory allocation in SP engine when saving engine data + for non-SP game engine snapshots (which also stores SP engine part) + +2010-05-21 + * fixed problem with scrolling in native EM engine in multi-user mode + (this bug was just introduced with the experimental viewport stuff) + * fixed animation of splashing acid in EM engine with classic artwork + * fixed animation of cracking nut in EM engine with classic artwork + * fixed (implemented) single step mode in native EM and SP engines + * fixed "latest_engine" flag in classic levels (moved to single sets) + * updated SDL library DLLs for Windows to the latest release versions + (this fixed some mysterious crashes of the game on Windows systems) + * replaced EM and SP set in classic level set with native level files + * finally added a newly written "CREDITS" file to the game package + * removed sampled music loops from classic music set + 2010-04-20 * changed native Emerald Mine engine to support different viewport sizes