X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=db17bdffcda15b4b7052182f4d149c33d9fdd295;hb=dbb6dd2fa61e2999cec9c129ba546a28db7ff602;hp=16909a52ca272998f76bdd4633abb39b2f116f56;hpb=6077980c61e1985fcc5ac969cd5e15e696498191;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 16909a52..db17bdff 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,48 @@ +2010-06-08 + * version 3.3.0.1 released + +2010-06-08 + * added configurable key shortcuts for snap+direction player actions + (probably most useful for recording tool-assisted speedrun (TAS) + tapes using the single-step mode of the tape recorder) + +2010-05-28 + * version number set to 3.3.0.1 + +2010-05-25 + * version 3.3.0.0 released + +2010-05-22 + * fixed missing memory allocation in SP engine when saving engine data + for non-SP game engine snapshots (which also stores SP engine part) + +2010-05-21 + * fixed problem with scrolling in native EM engine in multi-user mode + (this bug was just introduced with the experimental viewport stuff) + * fixed animation of splashing acid in EM engine with classic artwork + * fixed animation of cracking nut in EM engine with classic artwork + * fixed (implemented) single step mode in native EM and SP engines + * fixed "latest_engine" flag in classic levels (moved to single sets) + * updated SDL library DLLs for Windows to the latest release versions + (this fixed some mysterious crashes of the game on Windows systems) + * replaced EM and SP set in classic level set with native level files + * finally added a newly written "CREDITS" file to the game package + * removed sampled music loops from classic music set + +2010-04-20 + * changed native Emerald Mine engine to support different viewport sizes + +2010-04-19 + * changed native Supaplex engine to support different viewport sizes + +2010-04-07 + * added initial, experimental support for different viewport properties + (with "viewports" being menu/playfield area and doors; currently the + size of the menu/playfield area and door positions can be redefined) + +2010-04-02 + * added initial, experimental support for different window sizes + 2010-03-27 * added support for native Sokoban solution files in pure 'udlrUDLR' format with extension ".sln" instead of ".tape" for solution tapes @@ -25,10 +70,7 @@ static walls, not for in-game dynamically changing walls using CEs.) 2010-03-16 - * continued code cleanup of native Supaplex game engine - -2010-03-15 - * continued code cleanup of native Supaplex game engine + * finished code cleanup of native Supaplex game engine 2010-03-14 * started code cleanup of native Supaplex game engine