X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=d7d1674991003f4ba9594a97ec36827409a285a2;hb=564a563aee2c9fdb37116d41342b36eda63c1f6a;hp=2a751c5c0321bf9dd7f89f8d0974be69163ca004;hpb=59a0f12212d28da5f2ae9a92c6b7371886dab38c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 2a751c5c..d7d16749 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,6 +1,196 @@ +2004-02-21 + * "spring push bug" reintroduced as configurable element property + * fixed bug with missing properties for "mole" + * fixed bug that showed up when fixing the above "mole" properties bug + * added option "can move into acid" for all movable elements + * fixed graphical bug for elements moving into acid + * changed event handling to handle all pending events before going on + +2004-02-17 + * fixed bug which caused all CE change pages to be ignored which had + the same change event, but used a different element side + (reported by Simon Forsberg) + + * fixed bug which caused elements that can move and fall and that are + transported by a conveyor belt to continue moving into that direction + after leaving the conveyor belt, regardless of their own movement + type; only elements which can not move are transported now + (reported by Simon Forsberg) + + * fixed bug which could cause an array overflow in RelocatePlayer() + (reported by Niko Böhm) + + * changed Emerald Mine style "passable / over" elements to "protected" + (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate) + + * added new option to select from which side a "walkable/passable" + element can be entered + +2004-02-16 + * added explosion and ignition delay for elements that can explode + +2004-02-05 + * fixed bug which caused player not being protected against enemies + when a CE was "walkable / inside" and was not "indestructible" + * added "walkable/passable" fields to be "protected/unprotected" + against enemies, even if not accessible "inside" but "over/under" + +2004-02-04 + * corrected move pattern to 32 bit and initial move direction to 8 bit + +2004-02-03 + * added second custom element base configuration page + +2004-02-02 + * added some special EMC mappings to Emerald Mine level loader + (also covering previously unknown element in level 0 of "Bondmine 8") + +2004-01-30 + * added option to block last field when player is moving (for Supaplex) + * adjusted push delay of Supaplex elements + * removed delays for envelopes etc. when replaying with maximum speed + * fixed bug when dropping element on a field that just changed to empty + +2004-01-29 + * fixed bug: infotrons can now smash yellow disks + * fixed bug: when gravity active, port above player can now be entered + * removed "one white dot" mouse pointer which irritated some people + +2004-01-26 + * added "choice type" for group element selection + +2004-01-25 + * fixed bug with initial invulnerability of non-yellow player + +2004-01-23 + * added level loader for loading native Supaplex packed levels + (including multi-part levels like the "splvls99" levels) + +2004-01-19 + * fixed bug which allowed creating emeralds by escaping explosions + +2004-01-18 + * custom elements can change (limited) or leave (unlimited) elements + * finally added multiple matches using group elements + * added shortcut to dump brush (type ":DB" in editor) for use in forum + +2004-01-17 + * added new start movement type "previous" for continued CE movement + * added new start movement type "random" for random CE movement start + +2004-01-17 + * added new element "sokoban_field_player" needed for Sokoban levels + (thanks to Ed Booker for pointing this out!) + +2004-01-15 + * added elements that can be digged or left behind by custom elements + +2004-01-12 + * added group elements for multiple matches and random element creation + +2004-01-11 + * fixed some graphical errors displayed in old levels + +2004-01-10 + * fixed wrong double speed movement after passing closing gates + +2004-01-03 + * added level loader for loading native Emerald Mine levels + +2004-01-02 + * changes for "shooting" style CE movement + +2004-01-01 + * Happy New Year! ;-) + +2003-12-27 + * changed default snap/drop keys from left/right Shift to Control keys + +2003-12-27 + * fixed bug with dead player getting reanimated from custom element + +2003-12-14 + * fixed bug with wrong penguin graphics (when entering exit) + +2003-12-14 + * fixed bug with wrong "Murphy" graphics (when digging etc.) + +2003-12-14 + * Version number set to 3.0.9. + +2003-12-14 + * Version 3.0.8 released. + +2003-12-13 + * added function checked_free() + +2003-12-13 + * fixed bug with double nut cracking sound + (by eliminating "default element action sound" assignment in init.c) + +2003-12-10 + * fixed crash when no music info files are available + +2003-12-07 + * fixed boring and sleeping sounds + +2003-12-05 + * added "maze runner" and "maze hunter" movement types + * added extended collision conditions for custom elements + +2003-12-03 + * added warnings for undefined token values in artwork config files + +2003-12-02 + * added menu entry for level set information to the info screen + +2003-12-02 + * fixed bug with wrong default impact sound for colored emeralds + +2003-11-30 + * added several sub-screens for the info screen + * menu text now also clickable (not only blue/red sphere left of it) + +2003-11-25 + * added configurable "bored" and "sleeping" animations for the player + * added "awakening" sound for player when waking up after sleeping + +2003-11-22 + * added "copy" and "exchange" functions for custom elements to editor + +2003-11-21 + * added configurable element animations for info screen + +2003-11-20 + * added configurable music credits for info screen + +2003-11-19 + * finally fixed tape recording when player is created from CE change + +2003-11-18 + * added "editorsetup.conf" for editor element list configuration + +2003-11-16 + * added "musicinfo.conf" for menu and level music configuration + +2003-11-14 + * fixed a very nasty bug in dragon turning code in TurnRoundExt() + (that only showed up on Linux, but not on Windows systems) + +2003-11-13 + * fixed turning movement of butterflies and fireflies (no frame reset) + * enhanced sniksnak turning movement (two steps instead of only one) + +2003-11-10 + * Version number set to 3.0.8. + +2003-11-10 + * Version 3.0.7 released. + 2003-11-09 * fixed reset of player animation frame when, for example, walking, digging or collecting share the same animation + * fixed CE with "deadly when touching" exploding when touching amoeba 2003-11-08 * fixed tape recording when player is created from CE element change