X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=d7ce74998ce02647b1a35f1013f8f99fb9bc9ef4;hb=478ead0811dfe963fe610b4fdf2b74a16c7bd12b;hp=c70b2195edd4dc70753f57e2292eabd92c1b7aa6;hpb=ed9b77daec8c9dbddc04f08c6f2de24135415e44;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c70b2195..d7ce7499 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,29 @@ +2008-01-25 + * fixed bug with "gray" white door not being uncovered by magnifier + +2008-01-22 + * added condition "deadly when " for custom elements + that behaves a bit like the existing "deadly when ", + but with the following differences: + - it only kills players or friends when it was moving before it hits + - it does not kill players or friends that try to run into it + +2008-01-21 + * fixed the following change conditions where a player element is used + as the "element that is triggering the custom element change": + - touching + - hitting + - explosion of + - move of + (the last two conditions already worked partially, but only for the + first player, and not for the "Murphy" player when using "move of") + +2008-01-20 + * fixed crash bug caused by accessing invalid element (with value -1) + in UpdateGameControlValues() + * fixed graphical bug when using two-tile movement animations with EMC + game engine without explicitly using native EMC graphics engine + 2007-10-31 * fixed bug in new "can dig" feature (see below) so that an unsuccessful try to push something (due to push delay) does not cause a dig action