X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=d3ed1b8ee87058abdc55a7f319b029ba8ae3f211;hb=eecbe2a298826a3c32ca78b81b77491702ced84c;hp=542dc114718e06e6b3f0b9b81f92d321d2a939a3;hpb=0bc034af5fcbf709be96723aff7ec5bc0c3c7baf;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 542dc114..d3ed1b8e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,31 @@ +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + +2005-12-17 + * added new player option "block snap field" (enabled by default) to + make it possible to show a snapping animation like in Emerald Mine + +2005-12-16 + * added dynamic checkboxes to custom element action settings in editor + * added "CE value" counter for custom elements (instead of "CE count") + * added option to use the last "CE value" after custom element change + * added option to use the "CE value" of other elements in CE actions + * fixed odd behaviour when pressing time orb in levels w/o time limit + * added checkbox "use time orb bug" for older levels that use this bug + 2005-12-15 * added missing configuration settings for the following elements: - EL_TIMEGATE_SWITCH (time of open time gate)