X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c67498433b2e174ded37a6323f21a872621dddeb;hb=2d9d9498b036092736bc61c891250200ad767bc1;hp=b58b9423da9af3a28f2aa47196785977e1c0d4c4;hpb=97f03ad86e7458be79933d91363a38c4d2e35deb;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index b58b9423..c6749843 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,34 @@ +2014-09-11 + * added key shortcuts for window scaling and toggling fullscreen mode: + - Ctrl-'+', Ctrl-'-' and Ctrl-'0' for up/downscaling and normal size + - "F11" key for toggling fullscreen mode (in addition to Alt-Enter) + +2014-09-10 + * fixed some drawing bugs when scaling graphics due to "game.tile_size" + * added some performance improvements when handling SDL surface scaling + +2014-09-04 + * added custom graphics property "game.tile_size" to define in-game tile + size (this defines the tile size actually displayed on the playfield); + tile graphics will either be scaled to the defined game tile size or + have to be specified with the same image size (using ".tile_size") + +2014-09-01 + * added custom graphics property ".tile_size" to define tile image size + for game element graphics (like "custom_1.tile_size"); non-standard + sized images will then be scaled accordingly to standard tile size + +2014-08-30 + * fixed music still being played in Android version when in background + +2014-08-30 + * added Android "menu" button to be treated as "yes" requester button + (while the Android "back" button was already treated as "no" button) + +2014-08-28 + * added command line options "--version" / "-V" to show program version + (also shows SDL library versions when prefixed with "--debug" option) + 2014-08-27 * error file set to unbuffered to prevent truncation in case of crashes