X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c5cf663ef7a2553687fc980b50c079aff39d4b09;hb=07ebce49a5cbbaa7728e84e118961f750abe377a;hp=1990c249d13c03664b9f9b8003ea7e537f5bdc8b;hpb=773e50d73819e0b5b3650823741f1148dd5970ba;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 1990c249..c5cf663e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,30 @@ +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + +2006-11-25 + * fixed infinite loop / crash bug when killing the player while having + a CE with the setting "kill player X when explosion of " + * added special editor graphic for "char_space" to distinguish it from + "empty_space" when editing a level (in-game graphics still the same) + +2006-11-21 + * fixed nasty bug with initialization only done for the first player + 2006-11-19 * small change to handle loading empty element/content list micro chunks