X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c2e26a359e6a20a2bec6fa551bc0ee4e0ae2e576;hb=1e5cae5e3ab889c3bcba80a065c6d7ba1e6d28a2;hp=8d6353c7181bc349008ca83be0da79c06ece21ba;hpb=b180608242f0190c6c8b31772e4dcfce2e9af47c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 8d6353c7..c2e26a35 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,37 @@ +2006-01-10 + * added android (can clone elements) from EMC engine to R'n'D engine + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level + * added possibility for multiple CE changes per frame (experimental) + 2005-12-28 * uploaded pre-release (test) version 3.2.0-5 binary and source code @@ -26,7 +60,7 @@ make it possible to show a snapping animation like in Emerald Mine 2005-12-16 - * added dynamic checkboxes to custom element action settings in editor + * added dynamic selectboxes to custom element action settings in editor * added "CE value" counter for custom elements (instead of "CE count") * added option to use the last "CE value" after custom element change * added option to use the "CE value" of other elements in CE actions