X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c2e26a359e6a20a2bec6fa551bc0ee4e0ae2e576;hb=1e5cae5e3ab889c3bcba80a065c6d7ba1e6d28a2;hp=6dfa1dac805253e0ff5bc944314f8d1b7a4e7a6b;hpb=e7791d2f4e780fc2da8abbd8b4402b5d338cc600;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 6dfa1dac..c2e26a35 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,58 @@ +2006-01-10 + * added android (can clone elements) from EMC engine to R'n'D engine + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + +2006-01-01 + * added option "use artwork from element" for custom player artwork + * added option "use explosion from element" for player explosions + +2005-12-30 + * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level + * added possibility for multiple CE changes per frame (experimental) + +2005-12-28 + * uploaded pre-release (test) version 3.2.0-5 binary and source code + +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + 2005-12-20 - * added "set player speed: not moving / frozen" to CE action options + * added "set player speed: frozen (not moving)" to CE action options * added "move player: l/r/u/d/trigger/-trigger" to CE action options 2005-12-17 @@ -7,7 +60,7 @@ make it possible to show a snapping animation like in Emerald Mine 2005-12-16 - * added dynamic checkboxes to custom element action settings in editor + * added dynamic selectboxes to custom element action settings in editor * added "CE value" counter for custom elements (instead of "CE count") * added option to use the last "CE value" after custom element change * added option to use the "CE value" of other elements in CE actions