X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c2e26a359e6a20a2bec6fa551bc0ee4e0ae2e576;hb=1e5cae5e3ab889c3bcba80a065c6d7ba1e6d28a2;hp=0cea041701412d2c2a860ab711ae65ad6411d57c;hpb=ecd387d33963ae80311924143b2f49eb29642e7f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 0cea0417..c2e26a35 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,35 @@ +2006-01-10 + * added android (can clone elements) from EMC engine to R'n'D engine + +2006-01-09 + * added magic ball (creates elements) from EMC engine to R'n'D engine + +2006-01-07 + * uploaded fixed pre-release version 3.2.0-6 binary and source code + +2006-01-07 + * fixed bug when using "CE can leave behind " + * added new change condition "(after/when) creation of " + * added new change condition "(after/when) digging " + * fixed bug accessing invalid gadget that caused crashes under Windows + * deactivated new possibility for multiple CE changes per frame + +2006-01-04 + * uploaded pre-release (test) version 3.2.0-6 binary and source code + +2006-01-02 + * added animation types "ce_value" and "ce_score" to graphicsinfo.conf + * fixed bug with not keeping CE value for moving CEs with only action + * changed CE action selectboxes in editor to be only reset when needed + 2006-01-01 * added option "use artwork from element" for custom player artwork * added option "use explosion from element" for player explosions 2005-12-30 * added cascaded element lists in the level editor + * added persistence for cascaded element lists by "editorcascade.conf" + * added dynamic element list with all elements used in current level * added possibility for multiple CE changes per frame (experimental) 2005-12-28