X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c2872eedda936364a1a27620e00d2fd75405ba52;hb=c60227514289cd7d512539785bb2fe47d30db51a;hp=98b0c92b9e6870022b1a1f3e90c9cd7e71269203;hpb=97baecdfcf386d972f6f8e6eec9ddfd3021ed7ed;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 98b0c92b..c2872eed 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,18 @@ +2010-06-24 + * started adding alternative (smaller) tile size option for playing game + * fixed another memory violation bug in the native Supaplex game engine + (this potential memory bug was also in the original Megaplex code, but + apparently only occured under rare conditions triggered by using the + additional added preceding playfield memory area to make a few strange + levels using dirty off-playfield tricks (bugs) like "12s033.sp" also + solvable (this all worked fine in the classic DOS version, of course)) + 2010-06-23 * added graphics performance optimization to native Supaplex game engine + * fixed bug with accidentally removing preceding buffer in SP engine + * moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx" + (to prevent compatibility mapping of these newer graphics to older + (custom) versions of "RocksDoor.pcx" which did not contain them yet) 2010-06-18 * added separately configurable game panel background to graphics config