X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c2872eedda936364a1a27620e00d2fd75405ba52;hb=c60227514289cd7d512539785bb2fe47d30db51a;hp=6acb9f335cfddc4458635df4b524f9ded6fd64bc;hpb=cd77f8c1eb3e792f1cd0c108ce49a03d762ebb96;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 6acb9f33..c2872eed 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,19 @@ +2010-06-24 + * started adding alternative (smaller) tile size option for playing game + * fixed another memory violation bug in the native Supaplex game engine + (this potential memory bug was also in the original Megaplex code, but + apparently only occured under rare conditions triggered by using the + additional added preceding playfield memory area to make a few strange + levels using dirty off-playfield tricks (bugs) like "12s033.sp" also + solvable (this all worked fine in the classic DOS version, of course)) + +2010-06-23 + * added graphics performance optimization to native Supaplex game engine + * fixed bug with accidentally removing preceding buffer in SP engine + * moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx" + (to prevent compatibility mapping of these newer graphics to older + (custom) versions of "RocksDoor.pcx" which did not contain them yet) + 2010-06-18 * added separately configurable game panel background to graphics config * fixed displaying Supaplex time (now based on 35 fps instead of 50 fps)