X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c0a460266e54cf7c0cfac38ce43a6aefa507ad2c;hb=e300f91a9ee9f6160aff68d3bc50a21b797d9941;hp=cbb9a0106c09889d5c0749891d3cc41607193a7f;hpb=3d31feb11b9d6863eb838e8840abe5f352bdc8b6;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index cbb9a010..c0a46026 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,33 @@ +2007-01-08 + * version number set to 3.2.4 + +2007-01-05 + * version 3.2.3 released + +2007-01-04 + * fixed malloc/free bug when updating EMC artwork entries in level list + * added workaround (warning and request to quit the current game) when + changing elements cause endless recursion loop (which would otherwise + freeze the game, causing a crash-like program exit on some systems) + +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + 2006-11-25 * fixed infinite loop / crash bug when killing the player while having a CE with the setting "kill player X when explosion of "