X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=c07604be8a7163d3c1e742bf5a74b1027b9a685f;hb=64d0700c316f0c9dee9730c93ad2b13785b3dad4;hp=2413f1612d277433be735c36ca8d5c4f4d1a6f56;hpb=1eaef21381c172fe2af338d2b8bef4ca84438a4f;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 2413f161..c07604be 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,4 +1,55 @@ +2006-06-06 + * fixed bug with displaying any player as "yellow" when moving into acid + +2006-06-03 + * fixed bug with player exploding when moving into acid + * fixed bug with level settings being reset in editor and when playing + (some compatibility settings being set not only after level loading) + * fixed crash bug when number of custom graphic frames was set to zero + * fixed bug with teleporting player on walkable tile not working anymore + * added partial compatibility support for pre-release-only "CONF" chunk + (to make Alan Bond's "color cycle" demo work again :-) ) + +2006-05-30 + * fixed some bugs when displaying title screens from info screen menu + +2006-05-20 + * changed file major version to 3 to reflect level file format changes + * uploaded pre-release (test) version 3.2.0-8 binary and source code + +2006-05-19 + * added new chunk "NAME" to level file format for level name settings + * added new chunk "NOTE" to level file format for envelope settings + * changed name of chunk "CONF" to "ELEM" (for normal element settings) + * updated magic(5) file to recognize changed and new level file chunks + * removed change events "change when CE value/score changes" as unneeded + +2006-05-17 + * changed gravity (which only affects the player) from level property + to player property (only makes a difference in multi-player levels) + * added change events "change when CE value/score changes" + * added change events "change when CE value/score changes of " + +2006-05-16 + * added new chunk "INFO" to level file format for global level settings + * added all element settings from "HEAD" chunk to "CONF" chunk + * added all global level settings from "HEAD" chunk to "INFO" chunk + +2006-05-09 + * changed level file format by adding two new chunks "CUSX" (for custom + elements, replacing the previous "CUS4" chunk) and "GRPX" (for group + elements, replacing the previous "GRP1" chunk); these new IFF style + chunks use the new and flexible "micro chunks inside chunks" technique + already used with the new "CONF" chunk (for normal element properties) + which makes it possible to easily extend the existing level format + (instead of using fixed-length chunks like before, which are either + too big due to reserved bytes for future use, or too small when those + reserved bytes have all been used and even more data should be stored, + requiring the replacement by new and larger chunks just like it went + with "CUS1" to "CUS4"); this whole problem now does not exist anymore + 2006-05-06 + * added credits pages to the "credits" section that were really missing * added some missing element descriptions to the level editor * added down position of switchgate switch to the level editor and allowed the use of both switch positions at the same time