X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=bef90ca370c1234f13fcc1b4b6a98b2ba0ed5245;hb=7e877b61328d9460698d993069e33d9e4a5b54b8;hp=542dc114718e06e6b3f0b9b81f92d321d2a939a3;hpb=0bc034af5fcbf709be96723aff7ec5bc0c3c7baf;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 542dc114..bef90ca3 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,27 @@ +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + +2005-12-17 + * added new player option "block snap field" (enabled by default) to + make it possible to show a snapping animation like in Emerald Mine + +2005-12-16 + * added dynamic checkboxes to custom element action settings in editor + * added "CE value" counter for custom elements (instead of "CE count") + * added option to use the last "CE value" after custom element change + * added option to use the "CE value" of other elements in CE actions + * fixed odd behaviour when pressing time orb in levels w/o time limit + * added checkbox "use time orb bug" for older levels that use this bug + 2005-12-15 * added missing configuration settings for the following elements: - EL_TIMEGATE_SWITCH (time of open time gate)