X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=be93c6b114ff4662e57b2ffb911bc5c8e1349df4;hb=013255ff68bf77db29470e26ac4cd7777836c8b0;hp=52c3f76c5d2d9dfd86b5d5623ec5b594765b324b;hpb=1e2fa0f4dad96d33535e3dd3d85fbf9219c0d1bc;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 52c3f76c..be93c6b1 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,8 +1,46 @@ +2007-04-14 + * added additional configuration directives for setup screen draw offset + menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX + in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1, + SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is + used to define draw offset on custom artwork selection screens and + "CHOOSE_OTHER" is used on all other list style selection screens, like + choosing game speed or screen mode for fullscreen mode) + * added additional configuration directives to define main menu buttons: + - menu.button_name and menu.button_name.active + - menu.button_levels and menu.button_levels.active + - menu.button_scores and menu.button_scores.active + - menu.button_editor and menu.button_editor.active + - menu.button_info and menu.button_info.active + - menu.button_game and menu.button_game.active + - menu.button_setup and menu.button_setup.active + - menu.button_quit and menu.button_quit.active + +2007-04-08 + * added support for accessing native Diamond Caves II level packages + * fixed displaying of game panel values for Emerald Mine game engine + * fixed displaying end-of-level time and score values on new game panel + +2007-04-07 + * added game panel control to display arbitrary elements on game panel + * added game panel control to display custom element score (globally + unique for identical custom elements) either as value or as element + * added ".draw_masked" and ".draw_order" to game panel control drawing + +2007-04-05 + * fixed some general bugs with handling of ".active" elements and fonts + +2007-04-04 + * cleanup of game panel elements (some elements were not really needed) + * added displaying of gravity state (on/off) as new game panel control + * added animation for game panel elements (similar to game elements) + 2007-04-03 * added new pseudo game mode "PANEL" to define panel fonts and graphics - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix (else graphics would have to use ".PLAYING", which would be confusing) + * fixed bug when fading out to game screen with border mask defined 2007-04-02 * added attribute ".tile_size" for element style game panel controls