X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=bbd695f556a6a36822a1253d83e7b480bf6a84c0;hb=00e3ab259639fb01724dfc0f0bb96e06f54494e8;hp=85e95fc41427609309a5e1d52155600c80f64811;hpb=479bba3c31872d0bf11756a6380988bf787ce5ef;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 85e95fc4..bbd695f5 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,124 @@ +2006-07-26 + * improved level number selection in main menu and player selection in + setup menu (input devices section) by using standard button gadgets + +2006-07-25 + * improved general scrollbar handling + * added support for mouse scroll wheels + +2006-07-23 + * changed scrollbars to always show last line as first after scrolling + (that means jumping n - 1 screen lines instead of n screen lines) + +2006-07-22 + * fixed level versions of EMC level loader (from V4 to V1, V2 and V3) + * fixed level time for EMC levels for V2 engine (V2 and V5 levels) + * fixed special handling of vertically stacked acid becoming fake acid + +2006-07-16 + * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can + affect multiple instances of the same CE, although this kind of + change condition usually only affects one single custom element + +2006-07-16 + * version number set to 3.2.1 + +2006-07-16 + * version 3.2.0 released + +2006-06-23 + * reorganized level editor element list a bit to match engines better + +2006-06-21 + * fixed newly introduced bug with wrongly initializing clipboard element + +2006-06-19 + * fixed bug with displaying visible/invisible level border in editor + +2006-06-14 + * reorganized some elements in the level editor element list + +2006-06-06 + * fixed bug with displaying any player as "yellow" when moving into acid + * fixed bug with displaying running player when player stopped at border + +2006-06-03 + * fixed bug with player exploding when moving into acid + * fixed bug with level settings being reset in editor and when playing + (some compatibility settings being set not only after level loading) + * fixed crash bug when number of custom graphic frames was set to zero + * fixed bug with teleporting player on walkable tile not working anymore + * added partial compatibility support for pre-release-only "CONF" chunk + (to make Alan Bond's "color cycle" demo work again :-) ) + +2006-05-30 + * fixed some bugs when displaying title screens from info screen menu + * fixed bug which caused EMC doors #5 to #8 to be passable without keys + +2006-05-20 + * changed file major version to 3 to reflect level file format changes + * uploaded pre-release (test) version 3.2.0-8 binary and source code + +2006-05-19 + * added new chunk "NAME" to level file format for level name settings + * added new chunk "NOTE" to level file format for envelope settings + * changed name of chunk "CONF" to "ELEM" (for normal element settings) + * updated magic(5) file to recognize changed and new level file chunks + * removed change events "change when CE value/score changes" as unneeded + +2006-05-17 + * changed gravity (which only affects the player) from level property + to player property (only makes a difference in multi-player levels) + * added change events "change when CE value/score changes" + * added change events "change when CE value/score changes of " + +2006-05-16 + * added new chunk "INFO" to level file format for global level settings + * added all element settings from "HEAD" chunk to "CONF" chunk + * added all global level settings from "HEAD" chunk to "INFO" chunk + +2006-05-09 + * changed level file format by adding two new chunks "CUSX" (for custom + elements, replacing the previous "CUS4" chunk) and "GRPX" (for group + elements, replacing the previous "GRP1" chunk); these new IFF style + chunks use the new and flexible "micro chunks inside chunks" technique + already used with the new "CONF" chunk (for normal element properties) + which makes it possible to easily extend the existing level format + (instead of using fixed-length chunks like before, which are either + too big due to reserved bytes for future use, or too small when those + reserved bytes have all been used and even more data should be stored, + requiring the replacement by new and larger chunks just like it went + with "CUS1" to "CUS4"); this whole problem now does not exist anymore + +2006-05-06 + * added credits pages to the "credits" section that were really missing + * added some missing element descriptions to the level editor + * added down position of switchgate switch to the level editor + and allowed the use of both switch positions at the same time + * changed use of "Insert" and "Delete" keys to navigate element list in + level editor to start of previous or next cascading block of elements + +2006-05-05 + * added the possibility to view the title screen to the info screen menu + * fixed some minor bugs with viewing title screens + +2006-05-02 + * fixed bug with title (cross)fading in/out when using fullscreen mode + +2006-04-30 + * fixed bug that forced re-defining of menu settings in local graphics + config file which are already defined in existing base config file + * fixed small bug that caused door sounds playing when music is enabled + +2006-04-29 + * added the possibility to define up to five title screens for each + level set that are displayed after loading using (cross)fading in/out + (this was added to display the various start images of the EMC sets) + +2006-04-28 + * added "CE score gets zero [of]" to custom element trigger conditions + * added setup option to display element token name in level editor + 2006-04-19 * added compatibility code for Juergen Bonhagen's menu artwork settings