X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=bb3788ef19df3a0f01028ebe03c0fc7439f8d2c4;hb=f926e522aef77158e0011ae5ad2cf8805509d6d1;hp=037fc4b5a754fcf2247048015c7b8cda34a8767d;hpb=266e2ba566bc95aa4e4d727ea8d585ee92ecf086;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 037fc4b5..bb3788ef 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,22 @@ +2010-02-19 + * started integrating snapshot functionality into Supaplex game engine + +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + +2010-02-14 + * done integrating R'n'D graphics engine into file "Murphy.c" + * done integrating R'n'D graphics engine into file "BugsTerminals.c" + +2010-02-07 + * started integrating R'n'D graphics engine into Supaplex game engine + 2010-02-02 * added small kludge that allows transparent pushing animation over non-black background (by using "game.use_masked_pushing: true")